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OpenAL implementation for the module audio.
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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.audio.openal;
import be.yildizgames.common.jni.NativePointer;
import be.yildizgames.module.audio.AudioFile;
import be.yildizgames.module.audio.SoundSource;
import jni.ALBufferNative;
/**
* A buffer is the data loaded from a file to create OpenAL sources.
*
* @author Grégory Van den Borre
*/
final class ALBuffer {
/**
* Pointer to the native yz::AlBuffer* object.
*/
private final NativePointer pointer;
/**
* Full constructor, build a buffer from a file.
*
* @param file File to load, must be wav format.
*/
ALBuffer(final AudioFile file) {
super();
long address;
if (file.isVfs()) {
address = ALBufferNative.loadFromVfs(file.name);
} else {
address = ALBufferNative.load(file.name);
}
this.pointer = NativePointer.create(address);
}
/**
* Build a new source from the buffer.
* Ensures return != null.
* @return The built audio source.
*/
SoundSource createSource() {
NativePointer sourcePointer = NativePointer.create(ALBufferNative.createSource(this.pointer.getPointerAddress()));
return new ALSoundSource(sourcePointer);
}
}