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OpenAL implementation for the module audio.
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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
package be.yildizgames.module.audio.openal;
import be.yildizgames.common.exception.technical.NativeException;
import be.yildizgames.common.file.FileResource;
import be.yildizgames.common.file.ResourcePath;
import be.yildizgames.common.file.exception.FileMissingException;
import be.yildizgames.common.geometry.Point3D;
import be.yildizgames.common.jni.Native;
import be.yildizgames.common.jni.NativePointer;
import be.yildizgames.common.libloader.NativeResourceLoader;
import be.yildizgames.common.os.SystemUtil;
import be.yildizgames.module.audio.AudioFile;
import be.yildizgames.module.audio.BaseAudioEngine;
import be.yildizgames.module.audio.SoundCreationException;
import be.yildizgames.module.audio.SoundSource;
import jni.OpenAlSoundEngineNative;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.*;
/**
* OpenAL implementation for the audio engine.
*
* @author Grégory Van den Borre
*/
public final class OpenAlAudioEngine extends BaseAudioEngine implements Native {
private static final System.Logger LOGGER = System.getLogger(OpenAlAudioEngine.class.getName());
/**
* Object native pointer address.
*/
private final NativePointer pointer;
/**
* List of existing buffers.
*/
private final Map bufferList = new HashMap<>();
private final List paths = new ArrayList<>();
private boolean vfsAdded;
/**
* Simple constructor, load all libraries and initialize the engine.
* @param loader Loader for the native libraries.
* @throws AssertionError if loader is null.
*/
private OpenAlAudioEngine(NativeResourceLoader loader) {
super();
LOGGER.log(System.Logger.Level.INFO, "Initializing OpenAL audio engine...");
if(SystemUtil.isWindows()) {
loader.loadBaseLibrary( "libFLAC-8", "libsndfile-1", "OpenAL32");
} else if(SystemUtil.isLinux()) {
loader.loadLibrary( "libogg", "libFLAC", "libsndfile", "libopenal");
}
loader.loadLibrary("libyildizphysfs", "libyildizopenal");
this.pointer = NativePointer.create(OpenAlSoundEngineNative.initialize());
LOGGER.log(System.Logger.Level.INFO, "Initializing OpenAL audio engine complete.");
}
/**
* Create an openal audio engine.
* @param loader Loader for the native libraries.
* @return The created openal audio engine.
* @throws AssertionError if loader is null.
*/
public static OpenAlAudioEngine create(NativeResourceLoader loader) {
return new OpenAlAudioEngine(loader);
}
private void setListenerPosition(final Point3D pos) {
OpenAlSoundEngineNative.setListenerPosition(this.pointer.getPointerAddress(), pos.x, pos.y, pos.z);
}
private void setListenerOrientation(final Point3D dir) {
OpenAlSoundEngineNative.setListenerOrientation(this.pointer.getPointerAddress(), dir.x, dir.y, dir.z);
}
@Override
public void update() {
this.setListenerPosition(this.listener.getAbsolutePosition());
this.setListenerOrientation(this.listener.getAbsoluteDirection());
}
@Override
public SoundSource createSound(final String file) {
Optional path = this.paths
.stream()
.filter(p -> p.exists(file))
.findFirst();
String toLoad = path.map(r -> r.getPath().isEmpty() ? file : r.getPath() + File.separator + file).orElse(file);
FileResource.FileType type = path.isPresent() ? FileResource.FileType.DIRECTORY : FileResource.FileType.VFS;
if(type == FileResource.FileType.VFS && !this.vfsAdded) {
throw new SoundCreationException("Trying to load a file from VFS while none had been mounted " +
"or trying to load a non existing file on file system:" + toLoad);
}
try {
if (!this.bufferList.containsKey(toLoad)) {
this.bufferList.put(toLoad, new ALBuffer(type == FileResource.FileType.VFS ? AudioFile.vfs(toLoad): AudioFile.file(toLoad)));
}
return this.bufferList.get(toLoad).createSource();
} catch (NativeException e) {
throw new SoundCreationException(e);
}
}
@Override
public OpenAlAudioEngine addResourcePath(ResourcePath path) {
if(Files.notExists(Paths.get(path.getPath()).toAbsolutePath())) {
throw new FileMissingException(path.getPath() + " Cannot be found.");
}
if(path.getType() == FileResource.FileType.VFS) {
OpenAlSoundEngineNative.registerVfsContainer(this.pointer.getPointerAddress(), path.getPath());
this.vfsAdded = true;
} else if (path.getType() == FileResource.FileType.DIRECTORY){
this.paths.add(path);
}
return this;
}
@Override
protected void closeImpl() {
OpenAlSoundEngineNative.close(this.pointer.getPointerAddress());
}
@Override
public void delete() {
OpenAlSoundEngineNative.delete(this.pointer.getPointerAddress());
this.pointer.delete();
}
@Override
public NativePointer getPointer() {
return pointer;
}
}