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/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 *  Copyright (c) 2019 Grégory Van den Borre
 *
 *  More infos available: https://engine.yildiz-games.be
 *
 *  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 *  documentation files (the "Software"), to deal in the Software without restriction, including without
 *  limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 *  of the Software, and to permit persons to whom the Software is furnished to do so,
 *  subject to the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included in all copies or substantial
 *  portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 *  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 *  OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 *  DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 *  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 *
 */

package jni;

/**
 * @author Grégory Van den Borre
 */
public class OpenAlSoundEngineNative {


    /**
     * Initialize the engine in native code.
     *
     * @return The pointer address to the created object.
     */
    public static native long initialize();

    /**
     * Close the engine in native code.
     *
     * @param pointerAddress The pointer address to the native object(yz::OpenAlEngine*)
     */
    public static native void close(final long pointerAddress);

    /**
     * Set the listener(player) position.
     *
     * @param address The pointer address to the native object(yz::OpenAlEngine*)
     * @param x       Position X value.
     * @param y       Position Y value.
     * @param z       Position Z value.
     */
    public static native void setListenerPosition(final long address, final float x, final float y, final float z);

    /**
     * Set the listener(player) orientation.
     *
     * @param address The pointer address to the native object(yz::OpenAlEngine*)
     * @param x       Direction X value.
     * @param y       Direction Y value.
     * @param z       Direction Z value.
     */
    public static native void setListenerOrientation(final long address, final float x, final float y, final float z);

    /**
     * Delete the object in native code.
     *
     * @param address Address of the native object.
     */
    public static native void delete(final long address);

    public static native void registerVfsContainer(long address, String path);
}




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