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OpenAL implementation for the module audio.
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/*
* This file is part of the Yildiz-Engine project, licenced under the MIT License (MIT)
*
* Copyright (c) 2019 Grégory Van den Borre
*
* More infos available: https://engine.yildiz-games.be
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
* OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef _NATIVE_MOVABLE_H_
#define _NATIVE_MOVABLE_H_
#include "NativeMovableComponent.hpp"
#include
#include
namespace yz {
/**
* Move all the linked object.
* @author Van den Borre Grégory.
*/
class NativeMovable {
public:
NativeMovable() {}
/**
* Change the object position.
* @param x New X position value.
* @param y New Y position value.
* @param z New Z position value.
*/
void setPosition(const float x, const float y, const float z) {
for (auto c : list) {
c->setPosition(x, y, z);
}
}
void setDirection(const float x, const float y, const float z) {
for (auto c : list) {
c->setDirection(x, y, z);
}
}
void setOrientation(const float x, const float y, const float z, const float w) {
for (auto c : list) {
c->setOrientation(x, y, z, w);
}
}
void addComponent(NativeMovableComponent* c) {
this->list.push_back(c);
}
void removeComponent(NativeMovableComponent* c) {
this->list.erase(std::remove(this->list.begin(), this->list.end(), c), this->list.end());
}
private:
std::vector list;
};
}
#endif