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/*
 * This file is part of the Yildiz-Engine project, licenced under the MIT License  (MIT)
 *
 * Copyright (c) 2019 Grégory Van den Borre
 *
 * More infos available: https://engine.yildiz-games.be
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
 * documentation files (the "Software"), to deal in the Software without restriction, including without
 * limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
 * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
 * OR COPYRIGHT  HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  SOFTWARE.
 */

#ifndef _AL_BUFFER_H_
#define _AL_BUFFER_H_

#include 
#include 

#include "stdafx.h"
extern "C" {
#include 
}
#include "yz_physfs_File.hpp"

namespace yz {

namespace openal {

    /**
    * Create and wrap an OpenAL buffer object.
    * @author Grégory Van den Borre
    */
    class Buffer {

    public:

        /**
        * Full constructor, load a sound file to create the buffer.
        * @param file Path of the file to load.
        * @param number Number of buffers to use.
        */
        Buffer(const char* file, const int number);

        Buffer(const std::string& file, bool b, const int number);

        /**
        * Destructor.
        */
        ~Buffer();

        void read(const ALuint bufferNumber);

        /**
        * @return The wrapped buffer value.
        */
        inline ALuint* getBuffer() const {
            LOG_FUNCTION
            return this->buffer;
        }

    private:

        /**
        * Wrapped buffer value.
        */
        ALuint* buffer;

        /**
         * Number of buffer to use.
         */
        int number;

        ALsizei nbSamples;

        ALsizei sampleRate;

        ALuint channelsCount;

        /**
         * Sound format: mono, stereo...
         */
        ALenum format;

        /**
         * File to play.
        */
        SNDFILE* soundFile;

        struct Stream {
            static sf_count_t getLength(void* user);
            static sf_count_t read(void* ptr, sf_count_t count, void* user);
            static sf_count_t seek(sf_count_t offset, int whence, void* user);
            static sf_count_t tell(void* user);
        };

        void init(SF_INFO& fileInfo);
    };
}
}

#endif




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