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/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.ide.common.rendering.api;


import java.awt.image.BufferedImage;

public interface IAnimationListener {
    /**
     * Called when a new animation frame is available for display.
     *
     * 

The {@link RenderSession} object is provided as a convenience. It should be queried * for the image through {@link RenderSession#getImage()}. * *

If no {@link IImageFactory} is used, then each new animation frame will be rendered * in its own new {@link BufferedImage} object. However if an image factory is used, and it * always re-use the same object, then the image is only guaranteed to be valid during * this method call. As soon as this method return the image content will be overridden * with new drawing. * */ void onNewFrame(RenderSession scene); /** * Called when the animation is done playing. */ void done(Result result); /** * Return true to cancel the animation. */ boolean isCanceled(); }





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