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package com.cloudbees.groovy.cps.green;

import com.cloudbees.groovy.cps.Block;
import com.cloudbees.groovy.cps.Continuable;
import com.cloudbees.groovy.cps.Continuation;
import com.cloudbees.groovy.cps.Envs;
import com.cloudbees.groovy.cps.Next;
import com.cloudbees.groovy.cps.Outcome;

import java.io.Serializable;

import static com.cloudbees.groovy.cps.Continuation.*;

/**
 * Current state of a green thread.
 *
 * 

* When we fork {@link Continuable}, we want to fork all threads, so this object is immutable, * and every time a thread moves forward, a new object gets created. * * @author Kohsuke Kawaguchi */ final class GreenThreadState implements Serializable { /** * Remaining computation to execute on this thread. * The equivalent of a program counter. */ final Next n; /** * Unique ID among other {@link GreenThreadState}s in {@link GreenWorld} */ final GreenThread g; final Monitor monitor; /** * Meaning of the {@link #wait} field. */ final Cond cond; /** * Monitor that's causing us to block. */ final Object wait; private GreenThreadState(GreenThread g, Next n, Monitor monitor, Cond cond, Object wait) { this.g = g; this.n = n; this.monitor = monitor; this.cond = cond; this.wait = wait; // either both must be null or both must be non-null assert (cond==null) == (wait==null); } private GreenThreadState(GreenThread g, Next n) { this(g,n,null,null,null); } /** * Creates a brand-new thread that evaluates 'b'. */ GreenThreadState(GreenThread g, Block b) { // TODO: allow the caller to pass a value this(g,new Next(b, Envs.empty(), HALT)); } /** * Creates a {@link GreenThreadState} that's already dead. */ GreenThreadState(GreenThread g, Outcome v) { this(g,new Next(null,HALT,v)); } // methods for changing one state at a time GreenThreadState with(Next n) { return new GreenThreadState(g,n,monitor,cond,wait); } GreenThreadState with(Monitor monitor) { return new GreenThreadState(g,n,monitor,cond,wait); } GreenThreadState withCond(Cond cond, Object o) { return new GreenThreadState(g,n,monitor,cond,o); } GreenThreadState pushMonitor(Object o) { return with(new Monitor(monitor,o)); } GreenThreadState popMonitor() { return with(monitor.next); } /** * Can this thread be scheduled for execution, or does it need to sleep (relative to other green threads)? * * Note that if a whole {@link Continuable} is suspended, the thread is considered still runnable. */ boolean isRunnable() { return cond==null; } /** * Does this thread still have something to execute? * If it is dead, n.yield contains the outcome of the thread. */ public boolean isDead() { return n.k== Continuation.HALT && n.e==null; } public Outcome getResult() { if (isDead()) return n.yield; else throw new IllegalStateException("Green thread is still running"); } /** * Runs one step in this thread and returns a new state. */ /*package*/ GreenThreadState tick(Object o) { return resumeFrom(new Outcome(o,null)); } /*package*/ GreenThreadState resumeFrom(Outcome o) { return with(o.resumeFrom(n.e, n.k)); } /*package*/ GreenThreadState step() { return with(n.step()); } /** * Does this thread already own the monitor of 'o'? */ boolean hasMonitor(Object o) { if (wait==o && (cond==Cond.WAIT || cond==Cond.NOTIFIED)) { // this thread owns the monitor but it is released temporarily return false; } for (Monitor m = monitor; m!=null; m=m.next) if (m.o==o) return true; return false; } private static final long serialVersionUID = 1L; }





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