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/*
 * Copyright (c) 2012, Codename One and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Codename One designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *  
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 * 
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 * 
 * Please contact Codename One through http://www.codenameone.com/ if you 
 * need additional information or have any questions.
 */
package com.codename1.components;

import com.codename1.ui.CheckBox;
import com.codename1.ui.Container;
import com.codename1.ui.Display;
import com.codename1.ui.Form;
import com.codename1.ui.Graphics;
import com.codename1.ui.Image;
import com.codename1.ui.animations.Animation;
import com.codename1.ui.animations.Motion;
import com.codename1.ui.events.ActionEvent;
import com.codename1.ui.events.ActionListener;
import com.codename1.ui.events.ActionSource;
import com.codename1.ui.geom.Dimension;
import com.codename1.ui.layouts.BoxLayout;
import com.codename1.ui.plaf.Style;
import com.codename1.ui.plaf.UIManager;
import com.codename1.ui.util.EventDispatcher;
import java.util.Collection;
import java.util.Vector;

/**
 * 

The on/off switch is a checkbox of sort (although it derives container) that represents its state as * a switch each of which has a short label associated with it. * It has two types: Android and iOS. The types differ in the way that they are rendered. * The Android type (the default) is just a button with a label that can be moved/dragged between * the two states. The iOS version is more elaborate due to the look of that platform.

* The looks of the on-off switch * * @author Shai Almog * @deprecated Use new {@link Switch} class instead as it conforms to the latest platform looks and feels. */ public class OnOffSwitch extends Container implements ActionSource { private String on = "ON"; private String off = "OFF"; private boolean iosMode; private boolean noTextMode; private boolean value; private CheckBox button; private boolean dragged; private int pressX; private int buttonWidth; private Image switchOnImage; private Image switchOffImage; private Image switchMaskImage; private int deltaX; private EventDispatcher dispatcher = new EventDispatcher(); private boolean animationLock; /** * Default constructor */ public OnOffSwitch() { setUIID("OnOffSwitch"); initialize(); } /** * {@inheritDoc} */ protected Dimension calcPreferredSize() { if(iosMode) { if(switchMaskImage == null) { switchMaskImage = UIManager.getInstance().getThemeImageConstant("switchMaskImage"); if(switchMaskImage == null) { return super.calcPreferredSize(); } } return new Dimension(switchMaskImage.getWidth(), switchMaskImage.getHeight()); } return super.calcPreferredSize(); } /** * {@inheritDoc} */ protected void resetFocusable() { setFocusable(true); } private void initialize() { iosMode = UIManager.getInstance().isThemeConstant("onOffIOSModeBool", false); removeAll(); setFocusable(true); if(iosMode) { button = null; switchMaskImage = UIManager.getInstance().getThemeImageConstant("switchMaskImage"); switchOnImage = UIManager.getInstance().getThemeImageConstant("switchOnImage"); switchOffImage = UIManager.getInstance().getThemeImageConstant("switchOffImage"); noTextMode = UIManager.getInstance().isThemeConstant("noTextModeBool", false); } else { setLayout(new BoxLayout(BoxLayout.Y_AXIS)); button = new CheckBox(on); button.setToggle(true); button.setUIID("Button"); button.setEndsWith3Points(false); button.getUnselectedStyle().setFont(getUnselectedStyle().getFont()); button.getSelectedStyle().setFont(getSelectedStyle().getFont()); button.getPressedStyle().setFont(getSelectedStyle().getFont()); Dimension d = button.getPreferredSize(); button.setText(off); int pw = button.getPreferredW(); d.setWidth(Math.max(pw, d.getWidth())); // prevents the button from growing/shrinking as its states flip button.setPreferredSize(d); buttonWidth = button.getPreferredW(); button.setFocusable(false); updateButton(); addComponent(button); button.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent evt) { flip(); } }); } } /** * {@inheritDoc} */ protected boolean isStickyDrag() { return true; } /** * Adds a listener to the switch which will cause an event to dispatch on click * * @param l implementation of the action listener interface */ public void addActionListener(ActionListener l){ dispatcher.addListener(l); } /** * Removes the given action listener from the switch * * @param l implementation of the action listener interface */ public void removeActionListener(ActionListener l){ dispatcher.removeListener(l); } /** * Returns a vector containing the action listeners for this button * @return the action listeners * @deprecated use the version that returns a collection */ public Vector getActionListeners() { return dispatcher.getListenerVector(); } /** * Returns a collection containing the action listeners for this button * @return the action listeners */ public Collection getListeners() { return dispatcher.getListenerCollection(); } private void fireActionEvent(){ dispatcher.fireActionEvent(new ActionEvent(this,ActionEvent.Type.PointerPressed)); Display d = Display.getInstance(); if(d.isBuiltinSoundsEnabled()) { d.playBuiltinSound(Display.SOUND_TYPE_BUTTON_PRESS); } } /** * {@inheritDoc} */ public void paint(Graphics g) { if(iosMode) { int switchButtonPadInt = UIManager.getInstance().getThemeConstant("switchButtonPadInt", 16); if(Display.getInstance().getDisplayWidth() > 480) { // is retina switchButtonPadInt *= 2; } Style s = getStyle(); int x = getX() + s.getPaddingLeftNoRTL(); int y = getY() + s.getPaddingTop(); if(!value) { if(deltaX > 0) { dragged = false; } else { if(deltaX < -switchOnImage.getWidth()) { deltaX = -switchOnImage.getWidth(); } } } else { if(deltaX < 0) { dragged = false; } else { if(deltaX > switchOnImage.getWidth()) { deltaX = switchOnImage.getWidth(); } } } if(dragged) { int onX; int offX; if(value) { onX = x - deltaX; offX = x - deltaX + switchOnImage.getWidth() - 2*switchButtonPadInt; } else { onX = x - deltaX - switchOnImage.getWidth() + 2*switchButtonPadInt; offX = x - deltaX; } switchButtonPadInt /= 2; int oldClipX = g.getClipX(); int oldClipY = g.getClipY(); int oldClipW = g.getClipWidth(); int oldClipH = g.getClipHeight(); g.clipRect(getX(), getY(), switchMaskImage.getWidth(), switchMaskImage.getHeight()); g.drawImage(switchOnImage, onX, y); g.drawImage(switchOffImage, offX, y); int strWidth = s.getFont().stringWidth(on); int sX = onX + switchMaskImage.getWidth() / 2 - strWidth / 2 - switchButtonPadInt; int sY = y + switchMaskImage.getHeight() / 2 - s.getFont().getHeight() / 2; g.setFont(s.getFont()); g.setColor(0xffffff); int alpha = g.concatenateAlpha(s.getFgAlpha()); if (!noTextMode) { g.drawString(on, sX, sY, Style.TEXT_DECORATION_3D); } strWidth = s.getFont().stringWidth(off); g.setColor(0x333333); sX = offX + switchMaskImage.getWidth() / 2 - strWidth / 2 + switchButtonPadInt; if(!noTextMode) { g.drawString(off, sX, sY); } g.setAlpha(alpha); g.setClip(oldClipX, oldClipY, oldClipW, oldClipH); } else { String str; switchButtonPadInt /= 2; int alpha = g.concatenateAlpha(s.getFgAlpha()); if(value) { g.drawImage(switchOnImage, x, y); str = on; g.setColor(0xffffff); switchButtonPadInt *= -1; } else { g.drawImage(switchOffImage, x, y); str = off; g.setColor(0x333333); } int strWidth = s.getFont().stringWidth(str); int sX = x + switchMaskImage.getWidth() / 2 - strWidth / 2 + switchButtonPadInt; int sY = y + switchMaskImage.getHeight() / 2 - s.getFont().getHeight() / 2; g.setFont(s.getFont()); if(!noTextMode) { g.drawString(str, sX, sY); } g.setAlpha(alpha); } g.drawImage(switchMaskImage, x, y); } else { super.paint(g); } } private void updateButton() { if(value) { button.setText(on); getUnselectedStyle().setPadding(LEFT, buttonWidth); getUnselectedStyle().setPadding(RIGHT, 0); getSelectedStyle().setPadding(LEFT, buttonWidth); getSelectedStyle().setPadding(RIGHT, 0); } else { button.setText(off); getUnselectedStyle().setPadding(RIGHT, buttonWidth); getUnselectedStyle().setPadding(LEFT, 0); getSelectedStyle().setPadding(RIGHT, buttonWidth); getSelectedStyle().setPadding(LEFT, 0); } } private void flip() { setValue(!value); } /** * {@inheritDoc} */ protected void initComponent() { super.initComponent(); } /** * {@inheritDoc} */ protected void deinitialize() { super.deinitialize(); } /** * {@inheritDoc} */ public void pointerPressed(int x, int y) { if(iosMode) { super.pointerPressed(x, y); } pressX = x; } /** * {@inheritDoc} */ public void pointerDragged(int x, int y) { dragged = true; deltaX = pressX - x; if(!iosMode) { button.setText(on); int left = Math.max(0, buttonWidth - deltaX); int right = Math.min(buttonWidth, deltaX); if(deltaX < 0) { left = Math.min(buttonWidth, deltaX * -1); right = Math.max(0, buttonWidth + deltaX); } getUnselectedStyle().setPadding(RIGHT, right); getUnselectedStyle().setPadding(LEFT, left); getSelectedStyle().setPadding(RIGHT, right); getSelectedStyle().setPadding(LEFT, left); if(right < left) { button.setText(on); } else { button.setText(off); } revalidate(); } } private void animateTo(final boolean value, final int position) { int switchButtonPadInt = UIManager.getInstance().getThemeConstant("switchButtonPadInt", 16); if(Display.getInstance().getDisplayWidth() > 480) { // is retina switchButtonPadInt *= 2; } final Motion current = Motion.createEaseInOutMotion(Math.abs(position), switchMaskImage.getWidth() - 2*switchButtonPadInt, 100); current.start(); deltaX = position; getComponentForm().registerAnimated(new Animation() { public boolean animate() { deltaX = current.getValue(); if(value) { deltaX *= -1; } dragged = true; if(current.isFinished()) { dragged = false; Form f = getComponentForm(); if(f != null) { f.deregisterAnimated(this); } OnOffSwitch.this.setValue(value); } repaint(); return false; } public void paint(Graphics g) { } }); dragged = true; } /** * {@inheritDoc} */ public void pointerReleased(int x, int y) { if(animationLock) { return; } animationLock = true; if(iosMode) { int switchButtonPadInt = UIManager.getInstance().getThemeConstant("switchButtonPadInt", 16); if(dragged) { if(deltaX > 0) { if(deltaX > switchMaskImage.getWidth() / 2 - switchButtonPadInt) { animateTo(false, deltaX); } else { animateTo(true, deltaX); } } else { if(deltaX * -1 > switchMaskImage.getWidth() / 2 - switchButtonPadInt) { animateTo(true, deltaX); } else { animateTo(false, deltaX); } } } else { animateTo(!value, 0); } animationLock = false; return; } else { if(!dragged) { flip(); } else { int w = buttonWidth; deltaX = pressX - x; int left = Math.max(0, w - deltaX); int right = Math.min(w, deltaX); if(deltaX < 0) { left = Math.min(buttonWidth, deltaX * -1); right = Math.max(0, buttonWidth + deltaX); } if(right < left) { setValue(true); } else { setValue(false); } updateButton(); animateLayoutAndWait(150); } } dragged = false; animationLock = false; } /** * Label for the on mode * @return the on */ public String getOn() { return on; } /** * Label for the on mode * @param on the on to set */ public void setOn(String on) { this.on = on; initialize(); } /** * Label for the off mode * @return the off */ public String getOff() { return off; } /** * Label for the off mode * @param off the off to set */ public void setOff(String off) { this.off = off; initialize(); } /** * The value of the switch * @return the value */ public boolean isValue() { return value; } /** * The value of the switch * @param value the value to set */ public void setValue(boolean value) { boolean orig = animationLock; animationLock = true; boolean fireEvent = this.value != value; if(fireEvent) { this.value = value; if(button != null) { button.setSelected(value); } fireActionEvent(); if(iosMode) { repaint(); } else { updateButton(); if(isInitialized()){ animateLayoutAndWait(150); } } } animationLock = orig; } /** * {@inheritDoc} */ public String[] getPropertyNames() { return new String[] { "value", "on", "off" }; } /** * Some components may optionally generate a state which can then be restored * using setCompnentState(). This method is used by the UIBuilder. * @return the component state or null for undefined state. */ public Object getComponentState() { if(value) { return Boolean.TRUE; } return Boolean.FALSE; } /** * If getComponentState returned a value the setter can update the value and restore * the prior state. * @param state the non-null state */ public void setComponentState(Object state) { value = ((Boolean)state).booleanValue(); } /** * {@inheritDoc} */ public Class[] getPropertyTypes() { return new Class[] { Boolean.class, String.class, String.class }; } /** * {@inheritDoc} */ public Object getPropertyValue(String name) { if(name.equals("on")) { return on; } if(name.equals("off")) { return off; } if(name.equals("value")) { if(value) { return Boolean.TRUE; } return Boolean.FALSE; } return null; } /** * {@inheritDoc} */ public String setPropertyValue(String name, Object value) { if(name.equals("on")) { setOn((String)value); return null; } if(name.equals("off")) { setOff((String)value); return null; } if(name.equals("value")) { setValue(((Boolean)value).booleanValue()); return null; } return super.setPropertyValue(name, value); } /** * iOS 7 changed the switch to not include any text * @return the noTextMode */ public boolean isNoTextMode() { return noTextMode; } /** * iOS 7 changed the switch to not include any text * @param noTextMode the noTextMode to set */ public void setNoTextMode(boolean noTextMode) { this.noTextMode = noTextMode; } /** * Gets the image that is used for the "On" state of the switch. * * @return The image that will be used for the "On" state. If the "onOffIOSModeBool" theme constant * is false and the switchOnImage hasn't been explicitly set by the {@link #setSwitchOnImage(com.codename1.ui.Image) } * method, then this will return null. * * @see #setSwitchOnImage(com.codename1.ui.Image) * @see #getSwitchOffImage() * @see #getSwitchMaskImage() */ public Image getSwitchOnImage() { if (iosMode) { return switchOnImage; } return null; } /** * Sets the image that should be used for the "Off" state. Note: This option is only used * if the "onOffIOSModeBool" theme constant is enabled. * *

Note: If the "onOffIOSModeBool" theme constant is false and you set this image, you must also * set the "Off" image with {@link #setSwitchOffImage(com.codename1.ui.Image) } and the * "Mask" image with {@link #setSwitchMaskImage(com.codename1.ui.Image) }.

* * @param switchOnImage the switchOnImage to set * * @see #getSwitchOnImage() * @see #setSwitchMaskImage(com.codename1.ui.Image) * @see #setSwitchOffImage(com.codename1.ui.Image) */ public void setSwitchOnImage(Image switchOnImage) { this.switchOnImage = switchOnImage; iosMode = true; } /** * Gets the image that is used for the "Off" state of the switch. * * @return The image that will be used for the "Off" state. If the "onOffIOSModeBool" theme constant * is false and the switchOffImage hasn't been explicitly set by the {@link #setSwitchOffImage(com.codename1.ui.Image) } * method, then this will return null. * * @see #setSwitchOffImage(com.codename1.ui.Image) * @see #getSwitchOnImage() * @see #getSwitchMaskImage() */ public Image getSwitchOffImage() { if (iosMode) { return switchOffImage; } return null; } /** * Sets the image that should be used for the "Off" state. Note: This option is only used * if the "onOffIOSModeBool" theme constant is enabled. * *

Note: If the "onOffIOSModeBool" theme constant is false and you set this image, you must also * set the "On" image with {@link #setSwitchOnImage(com.codename1.ui.Image) } and the * "Mask" image with {@link #setSwitchMaskImage(com.codename1.ui.Image) }.

* * @param switchOffImage the switchOffImage to set * * @see #getSwitchOffImage() * @see #setSwitchMaskImage(com.codename1.ui.Image) * @see #setSwitchOnImage(com.codename1.ui.Image) */ public void setSwitchOffImage(Image switchOffImage) { this.switchOffImage = switchOffImage; this.iosMode = true; } /** * Gets the image that is used for the mask. Note: This option is only used * if the "onOffIOSModeBool" theme constant is enabled. * *

This image will generally * consist of an opaque border/frame with a transparent center such that the * "on" and "off" images can be painted inside the transparent part, and anything * that is outside that center will be painted over by the frame, or clipped.

* * @return the switchMaskImage image if the "onOffIOSModeBool" flag is set or the mask * image has been explicitly set on this OnOffSwitch using {@link #setSwitchMaskImage(com.codename1.ui.Image) } * * @see #getSwitchOffImage() * @see #getSwitchOffImage() * @see #setSwitchOnImage(com.codename1.ui.Image) * @see #getSwitchMaskImage() * @see #setSwitchMaskImage(com.codename1.ui.Image) */ public Image getSwitchMaskImage() { if (iosMode) { return switchMaskImage; } return null; } /** * Sets the image that should be used for the "On" state. * *

Note: If the "onOffIOSModeBool" is false and you set this mask, you must also * set the "On" image with {@link #setSwitchOnImage(com.codename1.ui.Image) } and the * "Off" image with {@link #setSwitchOffImage(com.codename1.ui.Image) }.

* @param switchMaskImage the switchMaskImage image to set as the mask for the on-off * switch. */ public void setSwitchMaskImage(Image switchMaskImage) { this.switchMaskImage = switchMaskImage; iosMode = true; // If we are explicitly setting this, then we will enable // iosMode automatically because that is the only // state in which these images will be used. } }




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