Please wait. This can take some minutes ...
Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance.
Project price only 1 $
You can buy this project and download/modify it how often you want.
view.entity-module.Command.js Maven / Gradle / Ivy
import { PROPERTIES } from './properties.js'
import { EntityFactory } from './EntityFactory.js'
import * as transitions from '../core/transitions.js'
import { assets } from '../assets.js'
/* global PIXI */
const PROPERTY_KEY_MAP = {
r: 'rotation',
R: 'radius',
X: 'x2',
Y: 'y2',
w: 'width',
h: 'height',
t: 'tint',
f: 'fillColor',
F: 'fillAlpha',
c: 'lineColor',
W: 'lineWidth',
A: 'lineAlpha',
a: 'alpha',
i: 'image',
S: 'strokeThickness',
sc: 'strokeColor',
ff: 'fontFamily',
s: 'fontSize',
fw: 'fontWeight',
T: 'text',
ta: 'textAlign',
ch: 'children',
sx: 'scaleX',
sy: 'scaleY',
ax: 'anchorX',
ay: 'anchorY',
kx: 'skewX',
ky: 'skewY',
v: 'visible',
z: 'zIndex',
b: 'blendMode',
I: 'images',
rs: 'restarted',
p: 'playing',
l: 'loop',
d: 'duration',
bw: 'baseWidth',
bh: 'baseHeight',
ps: 'points',
tx: 'tileX',
ty: 'tileY',
tsx: 'tileScaleX',
tsy: 'tileScaleY',
sm: 'scaleMode'
}
export class CreateCommand {
constructor (args, globalData) {
this.id = ++globalData.instanceCount
this.type = args[0]
}
apply (entities) {
const entity = EntityFactory.create(this.type)
entity.id = this.id
entities.set(this.id, entity)
}
}
export class CreateCommands {
constructor (args, globalData) {
this.commands = []
this.id = ++globalData.instanceCount
this.type = args[0]
}
apply (entities, frameInfo) {
this.commands.forEach(command => command.apply(entities, frameInfo.number, frameInfo))
}
}
export class LoadCommand {
constructor ([assetName, sourceImage, imageWidth, imageHeight, origRow, origCol, imageCount, imagesPerRow], globalData) {
this.loader = new PIXI.loaders.Loader()
if (imageWidth === '0') {
imageWidth = PIXI.utils.TextureCache[sourceImage].width
}
if (imageHeight === '0') {
imageHeight = PIXI.utils.TextureCache[sourceImage].height
}
const _imagesPerRow = imagesPerRow > 0 ? imagesPerRow : imageCount
const data = {
frames: {},
meta: {
image: (assets.baseUrl ? assets.baseUrl : '') + assets.images[sourceImage]
}
}
for (let i = 0; i < imageCount; i++) {
const frameName = imageCount > 1 ? (assetName + i) : assetName
data.frames[frameName] = {
frame: {
x: imageWidth * origCol + (i % _imagesPerRow) * imageWidth,
y: imageHeight * origRow + Math.floor(i / _imagesPerRow) * imageHeight,
w: imageWidth,
h: imageHeight
},
sourceSize: {
w: imageWidth,
h: imageHeight
},
rotated: false,
trimmed: false
}
}
const dataString = 'data:text/json;charset=UTF-8,' + JSON.stringify(data)
if (!PIXI.utils.TextureCache[dataString + '_image']) {
this.loader.add(dataString, { crossOrigin: true })
}
}
apply () {
if (Object.keys(this.loader.resources).length > 0) {
return new Promise((resolve) => {
this.loader.load()
this.loader.on('complete', resolve)
})
}
}
}
export class PropertiesCommand {
static get curves () {
return {
// '/': (a => a), this will be used by default
'_': a => a < 1 ? 0 : 1,
'∫': transitions.ease,
'🙖': transitions.easeIn,
'🙒': transitions.easeOut,
'~': transitions.elastic,
'Γ': a => 1
}
}
constructor (args, globalData, frameInfo) {
this.id = +args[0]
this.t = +args[1]
this.params = {}
this.curve = {}
let idx = 2
while (idx < args.length) {
const key = PROPERTY_KEY_MAP[args[idx]] || args[idx]
const opts = (PROPERTIES[key] || PROPERTIES.default)
let value = opts.type(args[idx + 1])
if (typeof opts.convert === 'function') {
value = opts.convert(value, globalData, frameInfo, this.t)
}
const method = PropertiesCommand.curves[args[idx + 2]]
this.params[key] = value
idx += 2
if (method) {
this.curve[key] = method
idx += 1
}
}
}
apply (entities, frameInfo) {
const entity = entities.get(this.id)
entity.addState(this.t, { values: this.params, curve: this.curve }, frameInfo.number, frameInfo)
entity.stateAdded = true
}
}