All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.diffplug.common.util.concurrent.Monitor Maven / Gradle / Ivy

There is a newer version: 1.2.0
Show newest version
/*
 * Original Guava code is copyright (C) 2015 The Guava Authors.
 * Modifications from Guava are copyright (C) 2016 DiffPlug.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.diffplug.common.util.concurrent;

import static com.diffplug.common.base.Preconditions.checkNotNull;

import java.util.concurrent.TimeUnit;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;

import javax.annotation.concurrent.GuardedBy;

import com.google.j2objc.annotations.Weak;

import com.diffplug.common.annotations.Beta;
import com.diffplug.common.base.Throwables;

/**
 * A synchronization abstraction supporting waiting on arbitrary boolean conditions.
 *
 * 

This class is intended as a replacement for {@link ReentrantLock}. Code using {@code Monitor} * is less error-prone and more readable than code using {@code ReentrantLock}, without significant * performance loss. {@code Monitor} even has the potential for performance gain by optimizing the * evaluation and signaling of conditions. Signaling is entirely * * implicit. * By eliminating explicit signaling, this class can guarantee that only one thread is awakened * when a condition becomes true (no "signaling storms" due to use of {@link * java.util.concurrent.locks.Condition#signalAll Condition.signalAll}) and that no signals are lost * (no "hangs" due to incorrect use of {@link java.util.concurrent.locks.Condition#signal * Condition.signal}). * *

A thread is said to occupy a monitor if it has entered the monitor but not yet * left. Only one thread may occupy a given monitor at any moment. A monitor is also * reentrant, so a thread may enter a monitor any number of times, and then must leave the same * number of times. The enter and leave operations have the same synchronization * semantics as the built-in Java language synchronization primitives. * *

A call to any of the enter methods with void return type should always be * followed immediately by a try/finally block to ensure that the current thread leaves the * monitor cleanly:

   {@code
 *
 *   monitor.enter();
 *   try {
 *     // do things while occupying the monitor
 *   } finally {
 *     monitor.leave();
 *   }}
* *

A call to any of the enter methods with boolean return type should always * appear as the condition of an if statement containing a try/finally block to * ensure that the current thread leaves the monitor cleanly:

   {@code
 *
 *   if (monitor.tryEnter()) {
 *     try {
 *       // do things while occupying the monitor
 *     } finally {
 *       monitor.leave();
 *     }
 *   } else {
 *     // do other things since the monitor was not available
 *   }}
* *

Comparison with {@code synchronized} and {@code ReentrantLock}

* *

The following examples show a simple threadsafe holder expressed using {@code synchronized}, * {@link ReentrantLock}, and {@code Monitor}. * *

{@code synchronized}

* *

This version is the fewest lines of code, largely because the synchronization mechanism used * is built into the language and runtime. But the programmer has to remember to avoid a couple of * common bugs: The {@code wait()} must be inside a {@code while} instead of an {@code if}, and * {@code notifyAll()} must be used instead of {@code notify()} because there are two different * logical conditions being awaited.

   {@code
 *
 *   public class SafeBox {
 *     private V value;
 *
 *     public synchronized V get() throws InterruptedException {
 *       while (value == null) {
 *         wait();
 *       }
 *       V result = value;
 *       value = null;
 *       notifyAll();
 *       return result;
 *     }
 *
 *     public synchronized void set(V newValue) throws InterruptedException {
 *       while (value != null) {
 *         wait();
 *       }
 *       value = newValue;
 *       notifyAll();
 *     }
 *   }}
* *

{@code ReentrantLock}

* *

This version is much more verbose than the {@code synchronized} version, and still suffers * from the need for the programmer to remember to use {@code while} instead of {@code if}. * However, one advantage is that we can introduce two separate {@code Condition} objects, which * allows us to use {@code signal()} instead of {@code signalAll()}, which may be a performance * benefit.

   {@code
 *
 *   public class SafeBox {
 *     private final ReentrantLock lock = new ReentrantLock();
 *     private final Condition valuePresent = lock.newCondition();
 *     private final Condition valueAbsent = lock.newCondition();
 *     private V value;
 *
 *     public V get() throws InterruptedException {
 *       lock.lock();
 *       try {
 *         while (value == null) {
 *           valuePresent.await();
 *         }
 *         V result = value;
 *         value = null;
 *         valueAbsent.signal();
 *         return result;
 *       } finally {
 *         lock.unlock();
 *       }
 *     }
 *
 *     public void set(V newValue) throws InterruptedException {
 *       lock.lock();
 *       try {
 *         while (value != null) {
 *           valueAbsent.await();
 *         }
 *         value = newValue;
 *         valuePresent.signal();
 *       } finally {
 *         lock.unlock();
 *       }
 *     }
 *   }}
* *

{@code Monitor}

* *

This version adds some verbosity around the {@code Guard} objects, but removes that same * verbosity, and more, from the {@code get} and {@code set} methods. {@code Monitor} implements the * same efficient signaling as we had to hand-code in the {@code ReentrantLock} version above. * Finally, the programmer no longer has to hand-code the wait loop, and therefore doesn't have to * remember to use {@code while} instead of {@code if}.

   {@code
 *
 *   public class SafeBox {
 *     private final Monitor monitor = new Monitor();
 *     private final Monitor.Guard valuePresent = new Monitor.Guard(monitor) {
 *       public boolean isSatisfied() {
 *         return value != null;
 *       }
 *     };
 *     private final Monitor.Guard valueAbsent = new Monitor.Guard(monitor) {
 *       public boolean isSatisfied() {
 *         return value == null;
 *       }
 *     };
 *     private V value;
 *
 *     public V get() throws InterruptedException {
 *       monitor.enterWhen(valuePresent);
 *       try {
 *         V result = value;
 *         value = null;
 *         return result;
 *       } finally {
 *         monitor.leave();
 *       }
 *     }
 *
 *     public void set(V newValue) throws InterruptedException {
 *       monitor.enterWhen(valueAbsent);
 *       try {
 *         value = newValue;
 *       } finally {
 *         monitor.leave();
 *       }
 *     }
 *   }}
* * @author Justin T. Sampson * @author Martin Buchholz * @since 10.0 */ @Beta public final class Monitor { // TODO(user): Use raw LockSupport or AbstractQueuedSynchronizer instead of ReentrantLock. // TODO(user): "Port" jsr166 tests for ReentrantLock. // // TODO(user): Change API to make it impossible to use a Guard with the "wrong" monitor, // by making the monitor implicit, and to eliminate other sources of IMSE. // Imagine: // guard.lock(); // try { /* monitor locked and guard satisfied here */ } // finally { guard.unlock(); } // Here are Justin's design notes about this: // // This idea has come up from time to time, and I think one of my // earlier versions of Monitor even did something like this. I ended // up strongly favoring the current interface. // // I probably can't remember all the reasons (it's possible you // could find them in the code review archives), but here are a few: // // 1. What about leaving/unlocking? Are you going to do // guard.enter() paired with monitor.leave()? That might get // confusing. It's nice for the finally block to look as close as // possible to the thing right before the try. You could have // guard.leave(), but that's a little odd as well because the // guard doesn't have anything to do with leaving. You can't // really enforce that the guard you're leaving is the same one // you entered with, and it doesn't actually matter. // // 2. Since you can enter the monitor without a guard at all, some // places you'll have monitor.enter()/monitor.leave() and other // places you'll have guard.enter()/guard.leave() even though // it's the same lock being acquired underneath. Always using // monitor.enterXXX()/monitor.leave() will make it really clear // which lock is held at any point in the code. // // 3. I think "enterWhen(notEmpty)" reads better than "notEmpty.enter()". // // TODO(user): Implement ReentrantLock features: // - toString() method // - getOwner() method // - getQueuedThreads() method // - getWaitingThreads(Guard) method // - implement Serializable // - redo the API to be as close to identical to ReentrantLock as possible, // since, after all, this class is also a reentrant mutual exclusion lock!? /* * One of the key challenges of this class is to prevent lost signals, while trying hard to * minimize unnecessary signals. One simple and correct algorithm is to signal some other * waiter with a satisfied guard (if one exists) whenever any thread occupying the monitor * exits the monitor, either by unlocking all of its held locks, or by starting to wait for a * guard. This includes exceptional exits, so all control paths involving signalling must be * protected by a finally block. * * Further optimizations of this algorithm become increasingly subtle. A wait that terminates * without the guard being satisfied (due to timeout, but not interrupt) can then immediately * exit the monitor without signalling. If it timed out without being signalled, it does not * need to "pass on" the signal to another thread. If it *was* signalled, then its guard must * have been satisfied at the time of signal, and has since been modified by some other thread * to be non-satisfied before reacquiring the lock, and that other thread takes over the * responsibility of signaling the next waiter. * * Unlike the underlying Condition, if we are not careful, an interrupt *can* cause a signal to * be lost, because the signal may be sent to a condition whose sole waiter has just been * interrupted. * * Imagine a monitor with multiple guards. A thread enters the monitor, satisfies all the * guards, and leaves, calling signalNextWaiter. With traditional locks and conditions, all * the conditions need to be signalled because it is not known which if any of them have * waiters (and hasWaiters can't be used reliably because of a check-then-act race). With our * Monitor guards, we only signal the first active guard that is satisfied. But the * corresponding thread may have already been interrupted and is waiting to reacquire the lock * while still registered in activeGuards, in which case the signal is a no-op, and the * bigger-picture signal is lost unless interrupted threads take special action by * participating in the signal-passing game. */ /* * Timeout handling is intricate, especially given our ambitious goals: * - Avoid underflow and overflow of timeout values when specified timeouts are close to * Long.MIN_VALUE or Long.MAX_VALUE. * - Favor responding to interrupts over timeouts. * - System.nanoTime() is expensive enough that we want to call it the minimum required number of * times, typically once before invoking a blocking method. This often requires keeping track * of the first time in a method that nanoTime() has been invoked, for which the special value * 0L is reserved to mean "uninitialized". If timeout is non-positive, then nanoTime need * never be called. * - Keep behavior of fair and non-fair instances consistent. */ /** * A boolean condition for which a thread may wait. A {@code Guard} is associated with a single * {@code Monitor}. The monitor may check the guard at arbitrary times from any thread occupying * the monitor, so code should not be written to rely on how often a guard might or might not be * checked. * *

If a {@code Guard} is passed into any method of a {@code Monitor} other than the one it is * associated with, an {@link IllegalMonitorStateException} is thrown. * * @since 10.0 */ @Beta public abstract static class Guard { @Weak final Monitor monitor; final Condition condition; @GuardedBy("monitor.lock") int waiterCount = 0; /** The next active guard */ @GuardedBy("monitor.lock") Guard next; protected Guard(Monitor monitor) { this.monitor = checkNotNull(monitor, "monitor"); this.condition = monitor.lock.newCondition(); } /** * Evaluates this guard's boolean condition. This method is always called with the associated * monitor already occupied. Implementations of this method must depend only on state protected * by the associated monitor, and must not modify that state. */ public abstract boolean isSatisfied(); } /** * Whether this monitor is fair. */ private final boolean fair; /** * The lock underlying this monitor. */ private final ReentrantLock lock; /** * The guards associated with this monitor that currently have waiters ({@code waiterCount > 0}). * A linked list threaded through the Guard.next field. */ @GuardedBy("lock") private Guard activeGuards = null; /** * Creates a monitor with a non-fair (but fast) ordering policy. Equivalent to {@code * Monitor(false)}. */ public Monitor() { this(false); } /** * Creates a monitor with the given ordering policy. * * @param fair whether this monitor should use a fair ordering policy rather than a non-fair (but * fast) one */ public Monitor(boolean fair) { this.fair = fair; this.lock = new ReentrantLock(fair); } /** * Enters this monitor. Blocks indefinitely. */ public void enter() { lock.lock(); } /** * Enters this monitor. Blocks indefinitely, but may be interrupted. * * @throws InterruptedException if interrupted while waiting */ public void enterInterruptibly() throws InterruptedException { lock.lockInterruptibly(); } /** * Enters this monitor. Blocks at most the given time. * * @return whether the monitor was entered */ public boolean enter(long time, TimeUnit unit) { final long timeoutNanos = toSafeNanos(time, unit); final ReentrantLock lock = this.lock; if (!fair && lock.tryLock()) { return true; } boolean interrupted = Thread.interrupted(); try { final long startTime = System.nanoTime(); for (long remainingNanos = timeoutNanos;;) { try { return lock.tryLock(remainingNanos, TimeUnit.NANOSECONDS); } catch (InterruptedException interrupt) { interrupted = true; remainingNanos = remainingNanos(startTime, timeoutNanos); } } } finally { if (interrupted) { Thread.currentThread().interrupt(); } } } /** * Enters this monitor. Blocks at most the given time, and may be interrupted. * * @return whether the monitor was entered * @throws InterruptedException if interrupted while waiting */ public boolean enterInterruptibly(long time, TimeUnit unit) throws InterruptedException { return lock.tryLock(time, unit); } /** * Enters this monitor if it is possible to do so immediately. Does not block. * *

Note: This method disregards the fairness setting of this monitor. * * @return whether the monitor was entered */ public boolean tryEnter() { return lock.tryLock(); } /** * Enters this monitor when the guard is satisfied. Blocks indefinitely, but may be interrupted. * * @throws InterruptedException if interrupted while waiting */ public void enterWhen(Guard guard) throws InterruptedException { if (guard.monitor != this) { throw new IllegalMonitorStateException(); } final ReentrantLock lock = this.lock; boolean signalBeforeWaiting = lock.isHeldByCurrentThread(); lock.lockInterruptibly(); boolean satisfied = false; try { if (!guard.isSatisfied()) { await(guard, signalBeforeWaiting); } satisfied = true; } finally { if (!satisfied) { leave(); } } } /** * Enters this monitor when the guard is satisfied. Blocks indefinitely. */ public void enterWhenUninterruptibly(Guard guard) { if (guard.monitor != this) { throw new IllegalMonitorStateException(); } final ReentrantLock lock = this.lock; boolean signalBeforeWaiting = lock.isHeldByCurrentThread(); lock.lock(); boolean satisfied = false; try { if (!guard.isSatisfied()) { awaitUninterruptibly(guard, signalBeforeWaiting); } satisfied = true; } finally { if (!satisfied) { leave(); } } } /** * Enters this monitor when the guard is satisfied. Blocks at most the given time, including both * the time to acquire the lock and the time to wait for the guard to be satisfied, and may be * interrupted. * * @return whether the monitor was entered, which guarantees that the guard is now satisfied * @throws InterruptedException if interrupted while waiting */ public boolean enterWhen(Guard guard, long time, TimeUnit unit) throws InterruptedException { final long timeoutNanos = toSafeNanos(time, unit); if (guard.monitor != this) { throw new IllegalMonitorStateException(); } final ReentrantLock lock = this.lock; boolean reentrant = lock.isHeldByCurrentThread(); long startTime = 0L; locked: { if (!fair) { // Check interrupt status to get behavior consistent with fair case. if (Thread.interrupted()) { throw new InterruptedException(); } if (lock.tryLock()) { break locked; } } startTime = initNanoTime(timeoutNanos); if (!lock.tryLock(time, unit)) { return false; } } boolean satisfied = false; boolean threw = true; try { satisfied = guard.isSatisfied() || awaitNanos(guard, (startTime == 0L) ? timeoutNanos : remainingNanos(startTime, timeoutNanos), reentrant); threw = false; return satisfied; } finally { if (!satisfied) { try { // Don't need to signal if timed out, but do if interrupted if (threw && !reentrant) { signalNextWaiter(); } } finally { lock.unlock(); } } } } /** * Enters this monitor when the guard is satisfied. Blocks at most the given time, including * both the time to acquire the lock and the time to wait for the guard to be satisfied. * * @return whether the monitor was entered, which guarantees that the guard is now satisfied */ public boolean enterWhenUninterruptibly(Guard guard, long time, TimeUnit unit) { final long timeoutNanos = toSafeNanos(time, unit); if (guard.monitor != this) { throw new IllegalMonitorStateException(); } final ReentrantLock lock = this.lock; long startTime = 0L; boolean signalBeforeWaiting = lock.isHeldByCurrentThread(); boolean interrupted = Thread.interrupted(); try { if (fair || !lock.tryLock()) { startTime = initNanoTime(timeoutNanos); for (long remainingNanos = timeoutNanos;;) { try { if (lock.tryLock(remainingNanos, TimeUnit.NANOSECONDS)) { break; } else { return false; } } catch (InterruptedException interrupt) { interrupted = true; remainingNanos = remainingNanos(startTime, timeoutNanos); } } } boolean satisfied = false; try { while (true) { try { if (guard.isSatisfied()) { satisfied = true; } else { final long remainingNanos; if (startTime == 0L) { startTime = initNanoTime(timeoutNanos); remainingNanos = timeoutNanos; } else { remainingNanos = remainingNanos(startTime, timeoutNanos); } satisfied = awaitNanos(guard, remainingNanos, signalBeforeWaiting); } return satisfied; } catch (InterruptedException interrupt) { interrupted = true; signalBeforeWaiting = false; } } } finally { if (!satisfied) { lock.unlock(); // No need to signal if timed out } } } finally { if (interrupted) { Thread.currentThread().interrupt(); } } } /** * Enters this monitor if the guard is satisfied. Blocks indefinitely acquiring the lock, but * does not wait for the guard to be satisfied. * * @return whether the monitor was entered, which guarantees that the guard is now satisfied */ public boolean enterIf(Guard guard) { if (guard.monitor != this) { throw new IllegalMonitorStateException(); } final ReentrantLock lock = this.lock; lock.lock(); boolean satisfied = false; try { return satisfied = guard.isSatisfied(); } finally { if (!satisfied) { lock.unlock(); } } } /** * Enters this monitor if the guard is satisfied. Blocks indefinitely acquiring the lock, but does * not wait for the guard to be satisfied, and may be interrupted. * * @return whether the monitor was entered, which guarantees that the guard is now satisfied * @throws InterruptedException if interrupted while waiting */ public boolean enterIfInterruptibly(Guard guard) throws InterruptedException { if (guard.monitor != this) { throw new IllegalMonitorStateException(); } final ReentrantLock lock = this.lock; lock.lockInterruptibly(); boolean satisfied = false; try { return satisfied = guard.isSatisfied(); } finally { if (!satisfied) { lock.unlock(); } } } /** * Enters this monitor if the guard is satisfied. Blocks at most the given time acquiring the * lock, but does not wait for the guard to be satisfied. * * @return whether the monitor was entered, which guarantees that the guard is now satisfied */ public boolean enterIf(Guard guard, long time, TimeUnit unit) { if (guard.monitor != this) { throw new IllegalMonitorStateException(); } if (!enter(time, unit)) { return false; } boolean satisfied = false; try { return satisfied = guard.isSatisfied(); } finally { if (!satisfied) { lock.unlock(); } } } /** * Enters this monitor if the guard is satisfied. Blocks at most the given time acquiring the * lock, but does not wait for the guard to be satisfied, and may be interrupted. * * @return whether the monitor was entered, which guarantees that the guard is now satisfied */ public boolean enterIfInterruptibly(Guard guard, long time, TimeUnit unit) throws InterruptedException { if (guard.monitor != this) { throw new IllegalMonitorStateException(); } final ReentrantLock lock = this.lock; if (!lock.tryLock(time, unit)) { return false; } boolean satisfied = false; try { return satisfied = guard.isSatisfied(); } finally { if (!satisfied) { lock.unlock(); } } } /** * Enters this monitor if it is possible to do so immediately and the guard is satisfied. Does not * block acquiring the lock and does not wait for the guard to be satisfied. * *

Note: This method disregards the fairness setting of this monitor. * * @return whether the monitor was entered, which guarantees that the guard is now satisfied */ public boolean tryEnterIf(Guard guard) { if (guard.monitor != this) { throw new IllegalMonitorStateException(); } final ReentrantLock lock = this.lock; if (!lock.tryLock()) { return false; } boolean satisfied = false; try { return satisfied = guard.isSatisfied(); } finally { if (!satisfied) { lock.unlock(); } } } /** * Waits for the guard to be satisfied. Waits indefinitely, but may be interrupted. May be * called only by a thread currently occupying this monitor. * * @throws InterruptedException if interrupted while waiting */ public void waitFor(Guard guard) throws InterruptedException { if (!((guard.monitor == this) & lock.isHeldByCurrentThread())) { throw new IllegalMonitorStateException(); } if (!guard.isSatisfied()) { await(guard, true); } } /** * Waits for the guard to be satisfied. Waits indefinitely. May be called only by a thread * currently occupying this monitor. */ public void waitForUninterruptibly(Guard guard) { if (!((guard.monitor == this) & lock.isHeldByCurrentThread())) { throw new IllegalMonitorStateException(); } if (!guard.isSatisfied()) { awaitUninterruptibly(guard, true); } } /** * Waits for the guard to be satisfied. Waits at most the given time, and may be interrupted. * May be called only by a thread currently occupying this monitor. * * @return whether the guard is now satisfied * @throws InterruptedException if interrupted while waiting */ public boolean waitFor(Guard guard, long time, TimeUnit unit) throws InterruptedException { final long timeoutNanos = toSafeNanos(time, unit); if (!((guard.monitor == this) & lock.isHeldByCurrentThread())) { throw new IllegalMonitorStateException(); } if (guard.isSatisfied()) { return true; } if (Thread.interrupted()) { throw new InterruptedException(); } return awaitNanos(guard, timeoutNanos, true); } /** * Waits for the guard to be satisfied. Waits at most the given time. May be called only by a * thread currently occupying this monitor. * * @return whether the guard is now satisfied */ public boolean waitForUninterruptibly(Guard guard, long time, TimeUnit unit) { final long timeoutNanos = toSafeNanos(time, unit); if (!((guard.monitor == this) & lock.isHeldByCurrentThread())) { throw new IllegalMonitorStateException(); } if (guard.isSatisfied()) { return true; } boolean signalBeforeWaiting = true; final long startTime = initNanoTime(timeoutNanos); boolean interrupted = Thread.interrupted(); try { for (long remainingNanos = timeoutNanos;;) { try { return awaitNanos(guard, remainingNanos, signalBeforeWaiting); } catch (InterruptedException interrupt) { interrupted = true; if (guard.isSatisfied()) { return true; } signalBeforeWaiting = false; remainingNanos = remainingNanos(startTime, timeoutNanos); } } } finally { if (interrupted) { Thread.currentThread().interrupt(); } } } /** * Leaves this monitor. May be called only by a thread currently occupying this monitor. */ public void leave() { final ReentrantLock lock = this.lock; try { // No need to signal if we will still be holding the lock when we return if (lock.getHoldCount() == 1) { signalNextWaiter(); } } finally { lock.unlock(); // Will throw IllegalMonitorStateException if not held } } /** * Returns whether this monitor is using a fair ordering policy. */ public boolean isFair() { return fair; } /** * Returns whether this monitor is occupied by any thread. This method is designed for use in * monitoring of the system state, not for synchronization control. */ public boolean isOccupied() { return lock.isLocked(); } /** * Returns whether the current thread is occupying this monitor (has entered more times than it * has left). */ public boolean isOccupiedByCurrentThread() { return lock.isHeldByCurrentThread(); } /** * Returns the number of times the current thread has entered this monitor in excess of the number * of times it has left. Returns 0 if the current thread is not occupying this monitor. */ public int getOccupiedDepth() { return lock.getHoldCount(); } /** * Returns an estimate of the number of threads waiting to enter this monitor. The value is only * an estimate because the number of threads may change dynamically while this method traverses * internal data structures. This method is designed for use in monitoring of the system state, * not for synchronization control. */ public int getQueueLength() { return lock.getQueueLength(); } /** * Returns whether any threads are waiting to enter this monitor. Note that because cancellations * may occur at any time, a {@code true} return does not guarantee that any other thread will ever * enter this monitor. This method is designed primarily for use in monitoring of the system * state. */ public boolean hasQueuedThreads() { return lock.hasQueuedThreads(); } /** * Queries whether the given thread is waiting to enter this monitor. Note that because * cancellations may occur at any time, a {@code true} return does not guarantee that this thread * will ever enter this monitor. This method is designed primarily for use in monitoring of the * system state. */ public boolean hasQueuedThread(Thread thread) { return lock.hasQueuedThread(thread); } /** * Queries whether any threads are waiting for the given guard to become satisfied. Note that * because timeouts and interrupts may occur at any time, a {@code true} return does not guarantee * that the guard becoming satisfied in the future will awaken any threads. This method is * designed primarily for use in monitoring of the system state. */ public boolean hasWaiters(Guard guard) { return getWaitQueueLength(guard) > 0; } /** * Returns an estimate of the number of threads waiting for the given guard to become satisfied. * Note that because timeouts and interrupts may occur at any time, the estimate serves only as an * upper bound on the actual number of waiters. This method is designed for use in monitoring of * the system state, not for synchronization control. */ public int getWaitQueueLength(Guard guard) { if (guard.monitor != this) { throw new IllegalMonitorStateException(); } lock.lock(); try { return guard.waiterCount; } finally { lock.unlock(); } } /** * Returns unit.toNanos(time), additionally ensuring the returned value is not at risk of * overflowing or underflowing, by bounding the value between 0 and (Long.MAX_VALUE / 4) * 3. * Actually waiting for more than 219 years is not supported! */ private static long toSafeNanos(long time, TimeUnit unit) { long timeoutNanos = unit.toNanos(time); return (timeoutNanos <= 0L) ? 0L : (timeoutNanos > (Long.MAX_VALUE / 4) * 3) ? (Long.MAX_VALUE / 4) * 3 : timeoutNanos; } /** * Returns System.nanoTime() unless the timeout has already elapsed. * Returns 0L if and only if the timeout has already elapsed. */ private static long initNanoTime(long timeoutNanos) { if (timeoutNanos <= 0L) { return 0L; } else { long startTime = System.nanoTime(); return (startTime == 0L) ? 1L : startTime; } } /** * Returns the remaining nanos until the given timeout, or 0L if the timeout has already elapsed. * Caller must have previously sanitized timeoutNanos using toSafeNanos. */ private static long remainingNanos(long startTime, long timeoutNanos) { // assert timeoutNanos == 0L || startTime != 0L; // TODO : NOT CORRECT, BUT TESTS PASS ANYWAYS! // if (true) return timeoutNanos; // ONLY 2 TESTS FAIL IF WE DO: // if (true) return 0; return (timeoutNanos <= 0L) ? 0L : timeoutNanos - (System.nanoTime() - startTime); } /** * Signals some other thread waiting on a satisfied guard, if one exists. * * We manage calls to this method carefully, to signal only when necessary, but never losing a * signal, which is the classic problem of this kind of concurrency construct. We must signal if * the current thread is about to relinquish the lock and may have changed the state protected by * the monitor, thereby causing some guard to be satisfied. * * In addition, any thread that has been signalled when its guard was satisfied acquires the * responsibility of signalling the next thread when it again relinquishes the lock. Unlike a * normal Condition, there is no guarantee that an interrupted thread has not been signalled, * since the concurrency control must manage multiple Conditions. So this method must generally * be called when waits are interrupted. * * On the other hand, if a signalled thread wakes up to discover that its guard is still not * satisfied, it does *not* need to call this method before returning to wait. This can only * happen due to spurious wakeup (ignorable) or another thread acquiring the lock before the * current thread can and returning the guard to the unsatisfied state. In the latter case the * other thread (last thread modifying the state protected by the monitor) takes over the * responsibility of signalling the next waiter. * * This method must not be called from within a beginWaitingFor/endWaitingFor block, or else the * current thread's guard might be mistakenly signalled, leading to a lost signal. */ @GuardedBy("lock") private void signalNextWaiter() { for (Guard guard = activeGuards; guard != null; guard = guard.next) { if (isSatisfied(guard)) { guard.condition.signal(); break; } } } /** * Exactly like signalNextWaiter, but caller guarantees that guardToSkip need not be considered, * because caller has previously checked that guardToSkip.isSatisfied() returned false. * An optimization for the case that guardToSkip.isSatisfied() may be expensive. * * We decided against using this method, since in practice, isSatisfied() is likely to be very * cheap (typically one field read). Resurrect this method if you find that not to be true. */ // @GuardedBy("lock") // private void signalNextWaiterSkipping(Guard guardToSkip) { // for (Guard guard = activeGuards; guard != null; guard = guard.next) { // if (guard != guardToSkip && isSatisfied(guard)) { // guard.condition.signal(); // break; // } // } // } /** * Exactly like guard.isSatisfied(), but in addition signals all waiting threads in the * (hopefully unlikely) event that isSatisfied() throws. */ @GuardedBy("lock") private boolean isSatisfied(Guard guard) { try { return guard.isSatisfied(); } catch (Throwable throwable) { signalAllWaiters(); throw Throwables.propagate(throwable); } } /** * Signals all threads waiting on guards. */ @GuardedBy("lock") private void signalAllWaiters() { for (Guard guard = activeGuards; guard != null; guard = guard.next) { guard.condition.signalAll(); } } /** * Records that the current thread is about to wait on the specified guard. */ @GuardedBy("lock") private void beginWaitingFor(Guard guard) { int waiters = guard.waiterCount++; if (waiters == 0) { // push guard onto activeGuards guard.next = activeGuards; activeGuards = guard; } } /** * Records that the current thread is no longer waiting on the specified guard. */ @GuardedBy("lock") private void endWaitingFor(Guard guard) { int waiters = --guard.waiterCount; if (waiters == 0) { // unlink guard from activeGuards for (Guard p = activeGuards, pred = null;; pred = p, p = p.next) { if (p == guard) { if (pred == null) { activeGuards = p.next; } else { pred.next = p.next; } p.next = null; // help GC break; } } } } /* * Methods that loop waiting on a guard's condition until the guard is satisfied, while * recording this fact so that other threads know to check our guard and signal us. * It's caller's responsibility to ensure that the guard is *not* currently satisfied. */ @GuardedBy("lock") private void await(Guard guard, boolean signalBeforeWaiting) throws InterruptedException { if (signalBeforeWaiting) { signalNextWaiter(); } beginWaitingFor(guard); try { do { guard.condition.await(); } while (!guard.isSatisfied()); } finally { endWaitingFor(guard); } } @GuardedBy("lock") private void awaitUninterruptibly(Guard guard, boolean signalBeforeWaiting) { if (signalBeforeWaiting) { signalNextWaiter(); } beginWaitingFor(guard); try { do { guard.condition.awaitUninterruptibly(); } while (!guard.isSatisfied()); } finally { endWaitingFor(guard); } } /** * Caller should check before calling that guard is not satisfied. */ @GuardedBy("lock") private boolean awaitNanos(Guard guard, long nanos, boolean signalBeforeWaiting) throws InterruptedException { boolean firstTime = true; try { do { if (nanos <= 0L) { return false; } if (firstTime) { if (signalBeforeWaiting) { signalNextWaiter(); } beginWaitingFor(guard); firstTime = false; } nanos = guard.condition.awaitNanos(nanos); } while (!guard.isSatisfied()); return true; } finally { if (!firstTime) { endWaitingFor(guard); } } } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy