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/* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package java.nio;
import org.w3c.dom.typedarray.ArrayBufferView;
import org.w3c.dom.typedarray.Float32Array;
import com.dragome.web.html.dom.w3c.TypedArraysFactory;
/** This class wraps a byte buffer to be a float buffer.
*
* Implementation notice:
*
* - After a byte buffer instance is wrapped, it becomes privately owned by the adapter. It must NOT be accessed outside the
* adapter any more.
* - The byte buffer's position and limit are NOT linked with the adapter. The adapter extends Buffer, thus has its own position
* and limit.
*
* */
final class DirectReadWriteFloatBufferAdapter extends FloatBuffer implements HasArrayBufferView {
// implements DirectBuffer {
static FloatBuffer wrap (DirectReadWriteByteBuffer byteBuffer) {
return new DirectReadWriteFloatBufferAdapter((DirectReadWriteByteBuffer)byteBuffer.slice());
}
private final DirectReadWriteByteBuffer byteBuffer;
private final Float32Array floatArray;
DirectReadWriteFloatBufferAdapter (DirectReadWriteByteBuffer byteBuffer) {
super((byteBuffer.capacity() >> 2));
this.byteBuffer = byteBuffer;
this.byteBuffer.clear();
this.floatArray = TypedArraysFactory.createInstanceOf(Float32Array.class,byteBuffer.byteArray.getBuffer(), byteBuffer.byteArray.getByteOffset(), capacity);
}
// TODO(haustein) This will be slow
@Override
public FloatBuffer asReadOnlyBuffer () {
DirectReadOnlyFloatBufferAdapter buf = new DirectReadOnlyFloatBufferAdapter(byteBuffer);
buf.limit = limit;
buf.position = position;
buf.mark = mark;
return buf;
}
@Override
public FloatBuffer compact () {
byteBuffer.limit(limit << 2);
byteBuffer.position(position << 2);
byteBuffer.compact();
byteBuffer.clear();
position = limit - position;
limit = capacity;
mark = UNSET_MARK;
return this;
}
@Override
public FloatBuffer duplicate () {
DirectReadWriteFloatBufferAdapter buf = new DirectReadWriteFloatBufferAdapter(
(DirectReadWriteByteBuffer)byteBuffer.duplicate());
buf.limit = limit;
buf.position = position;
buf.mark = mark;
return buf;
}
@Override
public float get () {
// if (position == limit) {
// throw new BufferUnderflowException();
// }
return floatArray.get(position++);
}
@Override
public float get (int index) {
// if (index < 0 || index >= limit) {
// throw new IndexOutOfBoundsException();
// }
return floatArray.get(index);
}
@Override
public boolean isDirect () {
return true;
}
@Override
public boolean isReadOnly () {
return false;
}
@Override
public ByteOrder order () {
return byteBuffer.order();
}
@Override
protected float[] protectedArray () {
throw new UnsupportedOperationException();
}
@Override
protected int protectedArrayOffset () {
throw new UnsupportedOperationException();
}
@Override
protected boolean protectedHasArray () {
return false;
}
@Override
public FloatBuffer put (float c) {
// if (position == limit) {
// throw new BufferOverflowException();
// }
floatArray.set(position++, c);
return this;
}
@Override
public FloatBuffer put (int index, float c) {
// if (index < 0 || index >= limit) {
// throw new IndexOutOfBoundsException();
// }
floatArray.set(index, c);
return this;
}
@Override
public FloatBuffer slice () {
byteBuffer.limit(limit << 2);
byteBuffer.position(position << 2);
FloatBuffer result = new DirectReadWriteFloatBufferAdapter((DirectReadWriteByteBuffer)byteBuffer.slice());
byteBuffer.clear();
return result;
}
public ArrayBufferView getTypedArray () {
return floatArray;
}
public int getElementSize () {
return 4;
}
}