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J2V8 is a set of Java bindings for V8
/*******************************************************************************
* Copyright (c) 2016 EclipseSource and others.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* EclipseSource - initial API and implementation
******************************************************************************/
package com.eclipsesource.v8.debug;
import com.eclipsesource.v8.Releasable;
import com.eclipsesource.v8.V8Array;
import com.eclipsesource.v8.V8Object;
import com.eclipsesource.v8.debug.mirror.Frame;
/**
* Represents the current execution state at a break.
* The execution state provides methods for inspecting
* the stack, variables and scopes.
*
* The ExecutionState should not be persisted as it
* will be released when the debugger continues.
*
*/
public class ExecutionState implements Releasable {
private static final String FRAME = "frame";
private static final String PREPARE_STEP = "prepareStep";
private static final String FRAME_COUNT = "frameCount";
private V8Object v8Object;
ExecutionState(final V8Object v8Object) {
this.v8Object = v8Object.twin();
}
/**
* Returns the current stack frame count.
*
* @return The stack frame count.
*/
public int getFrameCount() {
return v8Object.executeIntegerFunction(FRAME_COUNT, null);
}
/**
* Indicates to the debugger how to proceed. If not called,
* the debugger will continue running until the next breakpoint
* is hit.
*
* @param action The step action to use.
*/
public void prepareStep(final StepAction action) {
V8Array parameters = new V8Array(v8Object.getRuntime());
parameters.push(action.index);
try {
v8Object.executeVoidFunction(PREPARE_STEP, parameters);
} finally {
parameters.release();
}
}
/**
* Returns the Frame at a given index
*
* @param index The stack index
* @return The stack frame at a given index
*/
public Frame getFrame(final int index) {
V8Array parameters = new V8Array(v8Object.getRuntime());
parameters.push(index);
V8Object frame = null;
try {
frame = v8Object.executeObjectFunction(FRAME, parameters);
return new Frame(frame);
} finally {
parameters.release();
if (frame != null) {
frame.release();
}
}
}
@Override
public void release() {
if ((v8Object != null) && !v8Object.isReleased()) {
v8Object.release();
v8Object = null;
}
}
}