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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Null;
/** Stores the setup pose for a {@link Slot}. */
public class SlotData {
final int index;
final String name;
final BoneData boneData;
final Color color = new Color(1, 1, 1, 1);
@Null Color darkColor;
@Null String attachmentName;
BlendMode blendMode;
// Nonessential.
boolean visible = true;
public SlotData (int index, String name, BoneData boneData) {
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
if (name == null) throw new IllegalArgumentException("name cannot be null.");
if (boneData == null) throw new IllegalArgumentException("boneData cannot be null.");
this.index = index;
this.name = name;
this.boneData = boneData;
}
/** The index of the slot in {@link Skeleton#getSlots()}. */
public int getIndex () {
return index;
}
/** The name of the slot, which is unique across all slots in the skeleton. */
public String getName () {
return name;
}
/** The bone this slot belongs to. */
public BoneData getBoneData () {
return boneData;
}
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
* color tinting. */
public Color getColor () {
return color;
}
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
* color's alpha is not used. */
public @Null Color getDarkColor () {
return darkColor;
}
public void setDarkColor (@Null Color darkColor) {
this.darkColor = darkColor;
}
public void setAttachmentName (@Null String attachmentName) {
this.attachmentName = attachmentName;
}
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
public @Null String getAttachmentName () {
return attachmentName;
}
/** The blend mode for drawing the slot's attachment. */
public BlendMode getBlendMode () {
return blendMode;
}
public void setBlendMode (BlendMode blendMode) {
if (blendMode == null) throw new IllegalArgumentException("blendMode cannot be null.");
this.blendMode = blendMode;
}
/** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
public boolean getVisible () {
return visible;
}
public void setVisible (boolean visible) {
this.visible = visible;
}
public String toString () {
return name;
}
}