
com.gempukku.libgdx.graph.plugin.lighting3d.producer.CalculateLightingShaderNodeConfiguration Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.plugin.lighting3d.producer;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class CalculateLightingShaderNodeConfiguration extends NodeConfigurationImpl {
public CalculateLightingShaderNodeConfiguration() {
super("Lighting", "Calculate lighting", "Lighting");
addNodeInput(
new GraphNodeInputImpl("position", "Position", true, ShaderFieldType.Vector3));
addNodeInput(
new GraphNodeInputImpl("normal", "Normal", true, ShaderFieldType.Vector3));
addNodeInput(
new GraphNodeInputImpl("albedo", "Albedo", false, ShaderFieldType.Vector4, ShaderFieldType.Vector3));
addNodeInput(
new GraphNodeInputImpl("emission", "Emission", false, ShaderFieldType.Vector4, ShaderFieldType.Vector3));
addNodeInput(
new GraphNodeInputImpl("specular", "Specular", false, ShaderFieldType.Vector4, ShaderFieldType.Vector3));
addNodeInput(
new GraphNodeInputImpl("shininess", "Shininess", false, ShaderFieldType.Float));
addNodeOutput(
new GraphNodeOutputImpl("output", "Color", ShaderFieldType.Vector3));
addNodeOutput(
new GraphNodeOutputImpl("diffuse", "Diffuse", ShaderFieldType.Vector3));
addNodeOutput(
new GraphNodeOutputImpl("specularOut", "Specular", ShaderFieldType.Vector3));
}
}
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