
com.gempukku.libgdx.graph.shader.config.common.shape.StarShapeShaderNodeConfiguration Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.shader.config.common.shape;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class StarShapeShaderNodeConfiguration extends NodeConfigurationImpl {
public StarShapeShaderNodeConfiguration() {
super("StarShape", "Star Shape", "Shape");
addNodeInput(
new GraphNodeInputImpl("uv", "UV", true, ShaderFieldType.Vector2));
addNodeInput(
new GraphNodeInputImpl("arms", "Arms", true, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("minDepth", "Min depth", false, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("maxDepth", "Max depth", false, ShaderFieldType.Float));
addNodeInput(
new GraphNodeInputImpl("curve", "Curve", false, ShaderFieldType.Float));
addNodeOutput(
new GraphNodeOutputImpl("output", "Output", ShaderFieldType.Float));
}
}
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