
com.gempukku.libgdx.graph.shader.config.common.texture.Sampler2DShaderNodeConfiguration Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.shader.config.common.texture;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class Sampler2DShaderNodeConfiguration extends NodeConfigurationImpl {
public Sampler2DShaderNodeConfiguration() {
super("Sampler2D", "Sampler 2D", "Texture");
addNodeInput(
new GraphNodeInputImpl("texture", "Texture", true, ShaderFieldType.TextureRegion));
addNodeInput(
new GraphNodeInputImpl("uv", "UV", true, ShaderFieldType.Vector2));
addNodeOutput(
new GraphNodeOutputImpl("color", "Color", ShaderFieldType.Vector4));
addNodeOutput(
new GraphNodeOutputImpl("r", "R", ShaderFieldType.Float));
addNodeOutput(
new GraphNodeOutputImpl("g", "G", ShaderFieldType.Float));
addNodeOutput(
new GraphNodeOutputImpl("b", "B", ShaderFieldType.Float));
addNodeOutput(
new GraphNodeOutputImpl("a", "A", ShaderFieldType.Float));
}
}
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