
com.gempukku.libgdx.graph.shader.config.common.texture.UVTilingAndOffsetShaderNodeConfiguration Maven / Gradle / Ivy
package com.gempukku.libgdx.graph.shader.config.common.texture;
import com.gempukku.libgdx.graph.data.NodeConfigurationImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeInputImpl;
import com.gempukku.libgdx.graph.pipeline.producer.node.GraphNodeOutputImpl;
import com.gempukku.libgdx.graph.shader.ShaderFieldType;
public class UVTilingAndOffsetShaderNodeConfiguration extends NodeConfigurationImpl {
public UVTilingAndOffsetShaderNodeConfiguration() {
super("UVTilingOffset", "UV Tiling & Offset", "Texture");
addNodeInput(
new GraphNodeInputImpl("uv", "UV", true, ShaderFieldType.Vector2));
addNodeInput(
new GraphNodeInputImpl("tiling", "Tiling", false, ShaderFieldType.Vector2));
addNodeInput(
new GraphNodeInputImpl("offset", "Offset", false, ShaderFieldType.Vector2));
addNodeOutput(
new GraphNodeOutputImpl("output", "UV", ShaderFieldType.Vector2));
}
}
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