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A Java client for the League of Legends API
/*
* The MIT License (MIT)
*
* Copyright (c) 2014 Adam Alyyan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package dto.champion;
public class Champion {
private boolean active;
private boolean botEnabled;
private boolean botMmEnabled;
private boolean freeToPlay;
private long id;
private boolean rankedPlayEnabled;
/**
* @return true if the champion is currently active (available to play), false otherwise
*/
public boolean isActive() {
return active;
}
/**
* @return true if the bot enabled flag is enabled (only applies for custom games), false otherwise
*/
public boolean isBotEnabled() {
return botEnabled;
}
/**
* @return true if the bot match made flag is enabled (only applies to Co-op vs. AI games), false otherwise
*/
public boolean isBotMmEnabled() {
return botMmEnabled;
}
/**
* @return the champion ID. This ID can be used with the static data API to get more information about
* the champion
*/
public long getId() {
return id;
}
/**
* @return true if the champion is free to play, false otherwise. Free to play champions rotate so this will
* not always return the same value
*/
public boolean isFreeToPlay() {
return freeToPlay;
}
/**
* @return true if the champion is enabled in ranked, false otherwise
*/
public boolean isRankedPlayEnabled() {
return rankedPlayEnabled;
}
}