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A Java client for the League of Legends API
/*
* The MIT License (MIT)
*
* Copyright (c) 2014 Adam Alyyan
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package dto.league;
public class MiniSeries {
private int losses;
private String progress;
private int target;
private int wins;
public int getLosses() {
return losses;
}
/**
* @return String showing the current, sequential mini series progress where 'W' represents a win, 'L' represents
* a loss, 'N' represents a game that hasn't been played yet.
*/
public String getProgress() {
return progress;
}
public int getTarget() {
return target;
}
public int getWins() {
return wins;
}
}