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package com.github.brunothg.game.engine.d2.frame;

import com.github.brunothg.game.engine.d2.scene.LoadingScene;
import com.github.brunothg.game.engine.d2.scene.Scene;
import com.github.brunothg.game.engine.d2.stage.CanvasStage;
import com.github.brunothg.game.engine.image.EmptyImage;
import com.github.brunothg.game.engine.time.Clock;

import java.awt.BorderLayout;
import java.awt.Cursor;
import java.awt.DisplayMode;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.Window;
import java.awt.event.KeyListener;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.concurrent.atomic.AtomicBoolean;

import javax.imageio.ImageIO;

/**
 * 
 * Fullscreen GameFrame using {@link CanvasStage} for drawing.
* Before using this you should test it. With some JVM implementations this will fail.
* Don't forget to build some kind of exit and dispose this frame. * * * @author Marvin Bruns * */ public class FullScreenGameFrame { private Frame window; private GraphicsDevice gd; private DisplayMode dm; private AtomicBoolean isInFullScreenExclusiveMode = new AtomicBoolean(false); private DisplayMode previousDisplayMode; private CanvasStage stage; private Clock clock; /** * Uses default title * * @see #FullScreenGameFrame(String) */ public FullScreenGameFrame() { this("GameFrame"); } /** * Uses default GraphicsDevice * * @param title Frame title * @see #FullScreenGameFrame(GraphicsDevice, String) */ public FullScreenGameFrame(String title) { this(GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice(), title); } /** * Uses default {@link DisplayMode} * * @param title Frame title * * @see #FullScreenGameFrame(GraphicsDevice, DisplayMode, String) */ public FullScreenGameFrame(GraphicsDevice gd, String title) { this(gd, gd.getDisplayMode(), title); } /** * Uses default {@link GraphicsConfiguration} * * @param title Frame title * * @see #FullScreenGameFrame(GraphicsDevice, GraphicsConfiguration, DisplayMode, String) */ public FullScreenGameFrame(GraphicsDevice gd, DisplayMode dm, String title) { this(gd, gd.getDefaultConfiguration(), dm, title); } /** * * @param gd {@link GraphicsDevice} used for rendering * @param gc {@link GraphicsConfiguration} used for {@link Window} * @param dm {@link DisplayMode} used for rendering * @param title Frame title */ public FullScreenGameFrame(GraphicsDevice gd, GraphicsConfiguration gc, DisplayMode dm, String title) { this.window = new Frame(title, gc); this.gd = gd; this.dm = dm; initialize(); } private void initialize() { window.setLayout(new BorderLayout()); window.setIgnoreRepaint(true); window.setUndecorated(true); window.setResizable(false); setDefaultIcon(); stage = new CanvasStage(); stage.setScene(new LoadingScene()); window.add(stage, BorderLayout.CENTER); clock = new Clock(); clock.addClockListener(stage); clock.start(); } private void setDefaultIcon() { try { window.setIconImage(ImageIO.read(FullScreenGameFrame.class.getResource("/com/github/brunothg/game/engine/media/icon.png"))); } catch (Exception e) { window.setIconImage(new EmptyImage.AlphaImage()); } } /** * @see Frame#setTitle(String) */ public void setTitle(String title) { window.setTitle(title); } public void setIcon(Image image) { window.setIconImage(image); } /** * Change DisplayMode when in full screen exclusive mode * * @param dm {@link DisplayMode} * @return true if it was successful */ public boolean setDisplayMode(DisplayMode dm) { this.dm = dm; if (isInFullScreenExclusiveMode.get() && gd.isDisplayChangeSupported()) { gd.setDisplayMode(dm); return true; } try { gd.setDisplayMode(dm); return true; } catch (Throwable e) { } return false; } /** * Check if this Window is in fullscreen exclusive mode * * @return true if in fullscreen exclusive mode */ public boolean isInExclusiveFullscreenMode() { return isInFullScreenExclusiveMode.get(); } /** * Set invisible and dispose window * * @see Frame#dispose() */ public void dispose() { try { setVisible(false); window.dispose(); } catch (Exception e) { } finally { clock.destroy(); } } @Override protected void finalize() throws Throwable { try { clock.destroy(); } catch (Exception e) { } finally { super.finalize(); } } public void setVisible(boolean visible) { if (visible) { show(); } else { hide(); } } private void show() { boolean fullScreenSupported = gd.isFullScreenSupported(); if (fullScreenSupported && !isInFullScreenExclusiveMode.get()) { previousDisplayMode = gd.getDisplayMode(); isInFullScreenExclusiveMode.set(true); } gd.setFullScreenWindow(window); setDisplayMode(dm); } private void hide() { setDisplayMode(previousDisplayMode); if (isInFullScreenExclusiveMode.get()) { previousDisplayMode = null; isInFullScreenExclusiveMode.set(false); } gd.setFullScreenWindow(null); } /** * Get the stage of this game frame. * * @return Stage of this frame */ public CanvasStage getStage() { return stage; } /** * Change the {@link CanvasStage} that is used by this {@link SwingGameFrame} . Normally there's * no reason to change the default stage. * * @param stage */ public void setStage(CanvasStage stage) { if (stage == null) { throw new IllegalArgumentException("Null value not allowed"); } clock.removeClockListener(this.stage); window.remove(this.stage); this.stage = stage; window.add(this.stage, BorderLayout.CENTER); clock.addClockListener(stage); } /** * @see CanvasStage#setScene(Scene) */ public void setScene(Scene scene) { getStage().setScene(scene); } /** * @see CanvasStage#getScene() */ public Scene getScene() { return getStage().getScene(); } /** * @see Clock#setFramesPerSecond(int) */ public void setFramesPerSecond(int framesPerSecond) { clock.setFramesPerSecond(framesPerSecond); } /** * @see Clock#getFramesPerSecond() */ public double getFramesPerSecond() { return clock.getFramesPerSecond(); } /** * @see Frame#setCursor(Cursor) */ public void setCursor(Cursor cursor) { window.setCursor(cursor); } /** * @see Frame#addKeyListener(KeyListener) */ public void addKeyListener(KeyListener l) { window.addKeyListener(l); } /** * @see Frame#addMouseListener(MouseListener) */ public void addMouseListener(MouseListener l) { window.addMouseListener(l); } /** * @see Frame#addMouseMotionListener(MouseMotionListener) */ public void addMouseListener(MouseMotionListener l) { window.addMouseMotionListener(l); } }




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