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package com.github.brunothg.game.engine.utils;
/**
*
* Utility class for null value handling
*/
public class Null
{
/**
* Check if there is a null value. If there's a null value replace it.
*
* @param test Checked value
* @param replace Replace value
*/
public static T nvl(T test, T replace)
{
if (test == null)
{
return replace;
}
return test;
}
/**
* Check if there is any null value in a set of objects
*
* @return true if at least one null value could be found
*/
public static boolean isAnyNull(Object... objs)
{
for (int i = 0; i < objs.length; i++)
{
if (objs[i] == null)
{
return true;
}
}
return false;
}
/**
* Check if there is any null or empty string value in a set of strings
*
* @return true if at least one null or empty string value could be found
*/
public static boolean isAnyEmpty(String... strings)
{
for (int i = 0; i < strings.length; i++)
{
if (strings[i] == null || strings[i].isEmpty())
{
return true;
}
}
return false;
}
/**
* Check if all values are null values
*
* @return true if all values are null values
*/
public static boolean isNull(Object... objs)
{
for (int i = 0; i < objs.length; i++)
{
if (objs[i] != null)
{
return false;
}
}
return true;
}
/**
* Check if no value is a null values
*
* @return true if no value is a null value
*/
public static boolean isNotNull(Object... objs)
{
for (int i = 0; i < objs.length; i++)
{
if (objs[i] == null)
{
return false;
}
}
return true;
}
}