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A fast and efficient image loading library for Android focused on smooth scrolling.
package com.bumptech.glide.load.engine.cache;
import android.support.annotation.Nullable;
import com.bumptech.glide.load.Key;
import java.io.File;
/**
* An interface for writing to and reading from a disk cache.
*/
public interface DiskCache {
/**
* An interface for lazily creating a disk cache.
*/
interface Factory {
/** 250 MB of cache. */
int DEFAULT_DISK_CACHE_SIZE = 250 * 1024 * 1024;
String DEFAULT_DISK_CACHE_DIR = "image_manager_disk_cache";
/**
* Returns a new disk cache, or {@code null} if no disk cache could be created.
*/
@Nullable
DiskCache build();
}
/**
* An interface to actually write data to a key in the disk cache.
*/
interface Writer {
/**
* Writes data to the file and returns true if the write was successful and should be committed,
* and false if the write should be aborted.
*
* @param file The File the Writer should write to.
*/
boolean write(File file);
}
/**
* Get the cache for the value at the given key.
*
* Note - This is potentially dangerous, someone may write a new value to the file at any
* point in time and we won't know about it.
*
* @param key The key in the cache.
* @return An InputStream representing the data at key at the time get is called.
*/
@Nullable
File get(Key key);
/**
* Write to a key in the cache. {@link Writer} is used so that the cache implementation can
* perform actions after the write finishes, like commit (via atomic file rename).
*
* @param key The key to write to.
* @param writer An interface that will write data given an OutputStream for the key.
*/
void put(Key key, Writer writer);
/**
* Remove the key and value from the cache.
*
* @param key The key to remove.
*/
void delete(Key key);
/**
* Clear the cache.
*/
void clear();
}