Standard.Shader.FullScreenEffect.gaussian_blur.frag Maven / Gradle / Ivy
#version 450
#extension GL_ARB_separate_shader_objects:enable
const int MAX_NUM_WEIGHTS=64;
layout(set=0,binding=0) uniform GaussianBlurInfoUBO{
ivec2 textureSize;
int numWeights;
float weights[MAX_NUM_WEIGHTS];
}blurInfo;
layout(set=1,binding=0) uniform texture2D colorTexture;
layout(set=2,binding=0) uniform sampler textureSampler;
layout(location=0) in vec2 fragTexCoords;
layout(location=0) out vec4 outColor;
void main(){
vec4 result=vec4(0.0);
vec2 texelSize=1.0/blurInfo.textureSize;
int upperBound=min(blurInfo.numWeights,MAX_NUM_WEIGHTS);
vec2 cur_uv;
//Horizontal
for(int i=1;i