Standard.Shader.GBuffer.properties.frag Maven / Gradle / Ivy
#version 450
#extension GL_ARB_separate_shader_objects:enable
layout(location=0) in vec3 fragPosition;
layout(location=1) in vec3 fragNormal;
layout(location=0) out vec3 outPosition;
layout(location=1) out vec3 outNormal;
layout(location=2) out float outStencil;
void main(){
outPosition=fragPosition;
outNormal=fragNormal;
outStencil=0.0;
}