Standard.Shader.Present.present.frag Maven / Gradle / Ivy
#version 450
#extension GL_ARB_separate_shader_objects:enable
layout(binding=0) uniform sampler2D texSampler;
layout(location=0) in vec2 fragTexCoords;
layout(location=0) out vec4 outColor;
void main(){
outColor=texture(texSampler,fragTexCoords);
}