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Standard.Shader.Present.present.frag Maven / Gradle / Ivy

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#version 450
#extension GL_ARB_separate_shader_objects:enable

layout(binding=0) uniform sampler2D texSampler;

layout(location=0) in vec2 fragTexCoords;

layout(location=0) out vec4 outColor;

void main(){
    outColor=texture(texSampler,fragTexCoords);
}




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