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package math.stats.distribution;

import math.FastMath;
import math.rng.DefaultRng;
import math.rng.PseudoRandom;
import math.stats.ProbabilityFuncs;

import static math.FastGamma.logGamma;

/**
 * TODO
 * 

* Warning: Do not choose a too low value for α and/or β * (especially not for β!). Otherwise the sampled distribution may * get very inaccurate. An α and/or β of {@code 0.125} ({@code 1/8}) * should be ok, values below are not. If you need to have a β in * the range {@code 1/8 <= } β {@code < 1} then α must not be * too large. A ratio of β : α of {@code 1 : 1800} should be ok (e.g. * α {@code = 225} for β {@code = 0.125}). Don't go above that. If * only α is small (but not less than {@code 1/8}) there seems to exist no * practically relevant limit for the magnitude of β (other than the lower * bound of {@code 1/8}). */ public class Beta extends AbstractContinuousDistribution { private final double alpha; private final double beta; private final double pdfNormFactor; private final Gamma gamma_U; private final Gamma gamma_V; public Beta(final double alpha, final double beta) { this(DefaultRng.newPseudoRandom(), alpha, beta); } public Beta(final PseudoRandom prng, final double alpha, final double beta) { super(prng); if (alpha <= 0.0) { throw new IllegalArgumentException("alpha <= 0.0"); } if (beta <= 0.0) { throw new IllegalArgumentException("beta <= 0.0"); } this.alpha = alpha; this.beta = beta; this.pdfNormFactor = FastMath.exp(logGamma(alpha + beta) - (logGamma(alpha) + logGamma(beta))); gamma_U = new Gamma(this.prng, alpha); gamma_V = new Gamma(DefaultRng.newIndepPseudoRandom(this.prng), beta); } @Override public double pdf(final double x) { if (x < 0.0 || x > 1.0) { return 0.0; } return pdfNormFactor * FastMath.pow(x, alpha - 1) * FastMath.pow(1 - x, beta - 1); } @Override public double cdf(final double x) { if (x <= 0.0) { return 0.0; } else if (x >= 1.0) { return 1.0; } return ProbabilityFuncs.beta(alpha, beta, x); } @Override public double sample() { // This may not be the most efficient solution, // but it doesn't get any simpler. The problem is // alpha and beta must not be too small, especially // a beta < 1 paired with a very large alpha is numerically // inaccurate. But this seems to be true for all algorithms // (commons.math appears to be even more inaccurate than this // simple implementation - not to mention that it is much slower). final double u = gamma_U.sample(); return u / (u + gamma_V.sample()); } @Override public double mean() { return alpha / (alpha + beta); } @Override public double variance() { final double alphaPlusBeta = alpha + beta; return (alpha * beta) / (alphaPlusBeta * alphaPlusBeta * (alphaPlusBeta + 1)); } public double getAlpha() { return alpha; } public double getBeta() { return beta; } }





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