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Statistical distributions library (in statu nascendi)
package math.stats.distribution;
import math.FastMath;
import math.rng.DefaultRng;
import math.rng.PseudoRandom;
import math.stats.ProbabilityFuncs;
import static math.FastGamma.logGamma;
/**
* TODO
*
* Warning: Do not choose a too low value for α and/or β
* (especially not for β!). Otherwise the sampled distribution may
* get very inaccurate. An α and/or β of {@code 0.125} ({@code 1/8})
* should be ok, values below are not. If you need to have a β in
* the range {@code 1/8 <= } β {@code < 1} then α must not be
* too large. A ratio of β : α of {@code 1 : 1800} should be ok (e.g.
* α {@code = 225} for β {@code = 0.125}). Don't go above that. If
* only α is small (but not less than {@code 1/8}) there seems to exist no
* practically relevant limit for the magnitude of β (other than the lower
* bound of {@code 1/8}).
*/
public class Beta extends AbstractContinuousDistribution {
private final double alpha;
private final double beta;
private final double pdfNormFactor;
private final Gamma gamma_U;
private final Gamma gamma_V;
public Beta(final double alpha, final double beta) {
this(DefaultRng.newPseudoRandom(), alpha, beta);
}
public Beta(final PseudoRandom prng, final double alpha, final double beta) {
super(prng);
if (alpha <= 0.0) {
throw new IllegalArgumentException("alpha <= 0.0");
}
if (beta <= 0.0) {
throw new IllegalArgumentException("beta <= 0.0");
}
this.alpha = alpha;
this.beta = beta;
this.pdfNormFactor = FastMath.exp(logGamma(alpha + beta)
- (logGamma(alpha) + logGamma(beta)));
gamma_U = new Gamma(this.prng, alpha);
gamma_V = new Gamma(DefaultRng.newIndepPseudoRandom(this.prng), beta);
}
@Override
public double pdf(final double x) {
if (x < 0.0 || x > 1.0) {
return 0.0;
}
return pdfNormFactor * FastMath.pow(x, alpha - 1)
* FastMath.pow(1 - x, beta - 1);
}
@Override
public double cdf(final double x) {
if (x <= 0.0) {
return 0.0;
} else if (x >= 1.0) {
return 1.0;
}
return ProbabilityFuncs.beta(alpha, beta, x);
}
@Override
public double sample() {
// This may not be the most efficient solution,
// but it doesn't get any simpler. The problem is
// alpha and beta must not be too small, especially
// a beta < 1 paired with a very large alpha is numerically
// inaccurate. But this seems to be true for all algorithms
// (commons.math appears to be even more inaccurate than this
// simple implementation - not to mention that it is much slower).
final double u = gamma_U.sample();
return u / (u + gamma_V.sample());
}
@Override
public double mean() {
return alpha / (alpha + beta);
}
@Override
public double variance() {
final double alphaPlusBeta = alpha + beta;
return (alpha * beta)
/ (alphaPlusBeta * alphaPlusBeta * (alphaPlusBeta + 1));
}
public double getAlpha() {
return alpha;
}
public double getBeta() {
return beta;
}
}