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Java-based LeetCode algorithm problem solutions, regularly updated
427\. Construct Quad Tree
Medium
Given a `n * n` matrix `grid` of `0's` and `1's` only. We want to represent the `grid` with a Quad-Tree.
Return _the root of the Quad-Tree_ representing the `grid`.
Notice that you can assign the value of a node to **True** or **False** when `isLeaf` is **False**, and both are **accepted** in the answer.
A Quad-Tree is a tree data structure in which each internal node has exactly four children. Besides, each node has two attributes:
* `val`: True if the node represents a grid of 1's or False if the node represents a grid of 0's.
* `isLeaf`: True if the node is leaf node on the tree or False if the node has the four children.
```
class Node {
public boolean val;
public boolean isLeaf;
public Node topLeft;
public Node topRight;
public Node bottomLeft;
public Node bottomRight;
}
```
We can construct a Quad-Tree from a two-dimensional area using the following steps:
1. If the current grid has the same value (i.e all `1's` or all `0's`) set `isLeaf` True and set `val` to the value of the grid and set the four children to Null and stop.
2. If the current grid has different values, set `isLeaf` to False and set `val` to any value and divide the current grid into four sub-grids as shown in the photo.
3. Recurse for each of the children with the proper sub-grid.
![](https://assets.leetcode.com/uploads/2020/02/11/new_top.png)
If you want to know more about the Quad-Tree, you can refer to the [wiki](https://en.wikipedia.org/wiki/Quadtree).
**Quad-Tree format:**
The output represents the serialized format of a Quad-Tree using level order traversal, where `null` signifies a path terminator where no node exists below.
It is very similar to the serialization of the binary tree. The only difference is that the node is represented as a list `[isLeaf, val]`.
If the value of `isLeaf` or `val` is True we represent it as **1** in the list `[isLeaf, val]` and if the value of `isLeaf` or `val` is False we represent it as **0**.
**Example 1:**
![](https://assets.leetcode.com/uploads/2020/02/11/grid1.png)
**Input:** grid = [[0,1],[1,0]]
**Output:** [[0,1],[1,0],[1,1],[1,1],[1,0]]
**Explanation:**
The explanation of this example is shown below:
Notice that 0 represnts False and 1 represents True in the photo representing the Quad-Tree.
![](https://assets.leetcode.com/uploads/2020/02/12/e1tree.png)
**Example 2:**
![](https://assets.leetcode.com/uploads/2020/02/12/e2mat.png)
**Input:** grid = [[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0],[1,1,1,1,0,0,0,0]]
**Output:** [[0,1],[1,1],[0,1],[1,1],[1,0],null,null,null,null,[1,0],[1,0],[1,1],[1,1]]
**Explanation:**
All values in the grid are not the same. We divide the grid into four sub-grids.
The topLeft, bottomLeft and bottomRight each has the same value.
The topRight have different values so we divide it into 4 sub-grids where each has the same value.
Explanation is shown in the photo below:
![](https://assets.leetcode.com/uploads/2020/02/12/e2tree.png)
**Constraints:**
* `n == grid.length == grid[i].length`
* n == 2x
where `0 <= x <= 6`