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/*
*      _______                       _____   _____ _____  
*     |__   __|                     |  __ \ / ____|  __ \ 
*        | | __ _ _ __ ___  ___  ___| |  | | (___ | |__) |
*        | |/ _` | '__/ __|/ _ \/ __| |  | |\___ \|  ___/ 
*        | | (_| | |  \__ \ (_) \__ \ |__| |____) | |     
*        |_|\__,_|_|  |___/\___/|___/_____/|_____/|_|     
*                                                         
* -------------------------------------------------------------
*
* TarsosDSP is developed by Joren Six at IPEM, University Ghent
*  
* -------------------------------------------------------------
*
*  Info: http://0110.be/tag/TarsosDSP
*  Github: https://github.com/JorenSix/TarsosDSP
*  Releases: http://0110.be/releases/TarsosDSP/
*  
*  TarsosDSP includes modified source code by various authors,
*  for credits and info, see README.
* 
*/


package be.tarsos.dsp;

/**
 * An envelope follower follows the envelope of a signal. Sometimes the name
 * envelope detector is used. From wikipedia:
 *  
An envelope detector * is an electronic circuit that takes a high-frequency signal as input and * provides an output which is the envelope of the original signal. The * capacitor in the circuit stores up charge on the rising edge, and releases it * slowly through the resistor when the signal falls. The diode in series * rectifies the incoming signal, allowing current flow only when the positive * input terminal is at a higher potential than the negative input terminal. *
* * The resulting envelope is stored in the buffer in the processed AudioEvent. The class can be used thusly: * *
 * EnvelopeFollower follower = new EnvelopeFollower(44100);
 * 		
 * AudioDispatcher dispatcher = AudioDispatcher.fromFloatArray(sine, 44100, 1024, 0);
 * 	
 * 	
 * 	dispatcher.addAudioProcessor(follower);
 * 	dispatcher.addAudioProcessor(new AudioProcessor() {
 * 	
 * 		public boolean process(AudioEvent audioEvent) {
 * 			//envelope
 * 			float buffer[] = audioEvent.getFloatBuffer();
 * 			for(int i = 0 ; i < buffer.length ; i++){
 * 				System.out.println(buffer[i]);
 * 			}
 * 			return true;
 * 		}
 * 			
 * 		public void processingFinished() {
 *  	}
 * 	});
 * 	dispatcher.run();
 *  
* * * @author Joren Six * */ public class EnvelopeFollower implements AudioProcessor { /** * Defines how fast the envelope raises, defined in seconds. */ private static final double DEFAULT_ATTACK_TIME = 0.0002;//in seconds /** * Defines how fast the envelope goes down, defined in seconds. */ private static final double DEFAULT_RELEASE_TIME = 0.0004;//in seconds float gainAttack ; float gainRelease; float envelopeOut = 0.0f; /** * Create a new envelope follower, with a certain sample rate. * @param sampleRate The sample rate of the audio signal. */ public EnvelopeFollower(double sampleRate){ this(sampleRate,DEFAULT_ATTACK_TIME,DEFAULT_RELEASE_TIME); } /** * Create a new envelope follower, with a certain sample rate. * @param sampleRate The sample rate of the audio signal. * @param attackTime Defines how fast the envelope raises, defined in seconds. * @param releaseTime Defines how fast the envelope goes down, defined in seconds. */ public EnvelopeFollower(double sampleRate, double attackTime,double releaseTime){ gainAttack = (float) Math.exp(-1.0/(sampleRate*attackTime)); gainRelease = (float) Math.exp(-1.0/(sampleRate*releaseTime)); } @Override public boolean process(AudioEvent audioEvent) { float[] buffer = audioEvent.getFloatBuffer(); calculateEnvelope(buffer); return true; } public void calculateEnvelope(float[] buffer){ for(int i = 0 ; i < buffer.length ; i++){ float envelopeIn = Math.abs(buffer[i]); if(envelopeOut < envelopeIn){ envelopeOut = envelopeIn + gainAttack * (envelopeOut - envelopeIn); } else { envelopeOut = envelopeIn + gainRelease * (envelopeOut - envelopeIn); } buffer[i] = envelopeOut; } } @Override public void processingFinished() { } }




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