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/*
 Copyright (c) 2020-2022, Stephen Gold
 All rights reserved.

 Redistribution and use in source and binary forms, with or without
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 * Redistributions of source code must retain the above copyright
 notice, this list of conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright
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 documentation and/or other materials provided with the distribution.
 * Neither the name of the copyright holder nor the names of its contributors
 may be used to endorse or promote products derived from this software without
 specific prior written permission.

 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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 */
package jme3utilities;

/**
 * Enumerate algorithms for auto-generating mesh normals from position data.
 *
 * @author Stephen Gold [email protected]
 */
public enum MeshNormals {
    // *************************************************************************
    // values

    /**
     * face normals (similar to Blender's "flat" shading)
     */
    Facet,
    /**
     * no normals (delete if present, best for unshaded materials)
     */
    None,
    /**
     * smoothed normals (for shaded materials)
     */
    Smooth,
    /**
     * sphere normals (normal direction is determined by vertex position)
     */
    Sphere
}




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