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package com.github.sanctum.labyrinth.event;

import com.github.sanctum.labyrinth.data.Region;
import org.bukkit.block.Block;

public class RegionBuildEvent extends RegionInteractEvent {

	private final Block block;

	public RegionBuildEvent(org.bukkit.entity.Player player, Region region, Block block) {
		super(Type.BUILD, player, region);
		this.block = block;
	}

	public Block getBlock() {
		return block;
	}
}




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