playn.flash.as.com.googlecode.flashcanvas.LinearGradient.as Maven / Gradle / Ivy
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/*
* FlashCanvas
*
* Copyright (c) 2009 Shinya Muramatsu
* Copyright (c) 2009-2011 FlashCanvas Project
* Licensed under the MIT License.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* @author Colin Leung (developed ASCanvas)
* @author Shinya Muramatsu
* @see http://code.google.com/p/ascanvas/
*/
package com.googlecode.flashcanvas
{
import flash.display.GradientType;
import flash.geom.Matrix;
public class LinearGradient extends CanvasGradient
{
public function LinearGradient(x0:Number, y0:Number, x1:Number, y1:Number)
{
type = GradientType.LINEAR;
// If x0 = x1 and y0 = y1, then the linear gradient must paint
// nothing.
if (x0 == x1 && y0 == y1)
return;
var dx:Number = x1 - x0;
var dy:Number = y1 - y0;
var cx:Number = (x0 + x1) / 2;
var cy:Number = (y0 + y1) / 2;
var d:Number = Math.sqrt(dx * dx + dy * dy);
var tx:Number = cx - d / 2;
var ty:Number = cy - d / 2;
var rotation:Number = Math.atan2(dy, dx);
matrix = new Matrix();
matrix.createGradientBox(d, d, rotation, tx, ty);
}
}
}