org.jbox2d.dynamics.joints.WeldJointDef Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of playn-jbox2d Show documentation
Show all versions of playn-jbox2d Show documentation
A GWT-compatible port of JBox2D, for use with PlayN games.
/*******************************************************************************
* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
package org.jbox2d.dynamics.joints;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.joints.JointDef;
import org.jbox2d.dynamics.joints.JointType;
/**
* Created at 3:38:52 AM Jan 15, 2011
*/
/**
* @author Daniel Murphy
*/
public class WeldJointDef extends JointDef {
/**
* The local anchor point relative to body1's origin.
*/
public final Vec2 localAnchorA;
/**
* The local anchor point relative to body2's origin.
*/
public final Vec2 localAnchorB;
/**
* The body2 angle minus body1 angle in the reference state (radians).
*/
public float referenceAngle;
public WeldJointDef(){
type = JointType.WELD;
localAnchorA = new Vec2();
localAnchorB = new Vec2();
referenceAngle = 0.0f;
}
/**
* Initialize the bodies, anchors, and reference angle using a world
* anchor point.
* @param bA
* @param bB
* @param anchor
*/
public void initialize(Body bA, Body bB, Vec2 anchor){
bodyA = bA;
bodyB = bB;
bodyA.getLocalPointToOut(anchor, localAnchorA);
bodyB.getLocalPointToOut(anchor, localAnchorB);
referenceAngle = bodyB.getAngle() - bodyA.getAngle();
}
}