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GraphHopper is a fast and memory efficient Java road routing engine
working seamlessly with OpenStreetMap data.
/*
* Licensed to GraphHopper GmbH under one or more contributor
* license agreements. See the NOTICE file distributed with this work for
* additional information regarding copyright ownership.
*
* GraphHopper GmbH licenses this file to you under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.graphhopper.util.details;
import com.graphhopper.routing.weighting.Weighting;
import com.graphhopper.util.EdgeIterator;
import com.graphhopper.util.EdgeIteratorState;
import com.graphhopper.util.GHUtility;
import static com.graphhopper.util.Parameters.Details.AVERAGE_SPEED;
public class AverageSpeedDetails extends AbstractPathDetailsBuilder {
private final Weighting weighting;
private final double precision;
private Double decimalValue;
// will include the turn time penalty
private int prevEdgeId = EdgeIterator.NO_EDGE;
public AverageSpeedDetails(Weighting weighting) {
this(weighting, 0.1);
}
/**
* @param precision e.g. 0.1 to avoid creating too many path details, i.e. round the speed to the specified precision
* before detecting a change.
*/
public AverageSpeedDetails(Weighting weighting, double precision) {
super(AVERAGE_SPEED);
this.weighting = weighting;
this.precision = precision;
}
@Override
protected Object getCurrentValue() {
return decimalValue;
}
@Override
public boolean isEdgeDifferentToLastEdge(EdgeIteratorState edge) {
// For very short edges we might not be able to calculate a proper value for speed. dividing by calcMillis can
// even lead to an infinity speed. So, just ignore these edges, see #1848 and #2620 and #2636.
final double distance = edge.getDistance();
long time = GHUtility.calcMillisWithTurnMillis(weighting, edge, false, prevEdgeId);
if (distance < 0.01 || time < 1) {
prevEdgeId = edge.getEdge();
if (decimalValue != null) return false;
// in case this is the first edge we return decimalValue=null
return true;
}
double speed = distance / time * 3600;
prevEdgeId = edge.getEdge();
if (decimalValue == null || Math.abs(speed - decimalValue) >= precision) {
this.decimalValue = Math.round(speed / precision) * precision;
return true;
}
return false;
}
}