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com.hfg xml, html, svg, and bioinformatics utility library
package com.hfg.math.units;
import com.hfg.exception.ProgrammingException;
//------------------------------------------------------------------------------
/**
Base class for unit-independent angle measurement.
@author J. Alex Taylor, hairyfatguy.com
*/
//------------------------------------------------------------------------------
// com.hfg XML/HTML Coding Library
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// J. Alex Taylor, President, Founder, CEO, COO, CFO, OOPS hairyfatguy.com
// [email protected]
//------------------------------------------------------------------------------
public abstract class AngleImpl implements Angle
{
//##########################################################################
// PRIVATE FIELDS
//##########################################################################
private float mValue;
private AngleUnits mAngleUnits;
//##########################################################################
// CONSTRUCTORS
//##########################################################################
//--------------------------------------------------------------------------
protected AngleImpl(int inValue, AngleUnits inUnits)
{
mValue = inValue;
mAngleUnits = inUnits;
}
//--------------------------------------------------------------------------
protected AngleImpl(float inValue, AngleUnits inUnits)
{
mValue = inValue;
mAngleUnits = inUnits;
}
//##########################################################################
// PUBLIC METHODS
//##########################################################################
//--------------------------------------------------------------------------
public float value()
{
return mValue;
}
//--------------------------------------------------------------------------
public AngleUnits getUnits()
{
return mAngleUnits;
}
//--------------------------------------------------------------------------
@Override
public String toString()
{
return value() + mAngleUnits.abbrev();
}
//---------------------------------------------------------------------------
public int toInt(AngleUnits inUnits)
{
return (int) to(inUnits);
}
//---------------------------------------------------------------------------
public float to(AngleUnits inUnits)
{
float convertedValue;
if (inUnits.equals(getUnits()))
{
// No conversion necessary
convertedValue = value();
}
else
{
// For simplicity, start from degrees
float degrees = toDegrees();
if (inUnits.equals(AngleUnits.degrees))
{
convertedValue = degrees;
}
else if (inUnits.equals(AngleUnits.radians))
{
convertedValue = (float) (degrees * Math.PI / 180d);
}
else
{
throw new ProgrammingException(inUnits + " is not a currently supported unit for conversion!");
}
}
return convertedValue;
}
//--------------------------------------------------------------------------
public void scale(float inScalingFactor)
{
mValue *= inScalingFactor;
}
//---------------------------------------------------------------------------
private float toDegrees()
{
float degrees;
if (mAngleUnits.equals(AngleUnits.degrees))
{
degrees = mValue;
}
else if (mAngleUnits.equals(AngleUnits.radians))
{
degrees = (float) (mValue * 180d / Math.PI);
}
else
{
throw new ProgrammingException(mAngleUnits + " is not a currently supported unit for conversion!");
}
return degrees;
}
}