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SMB2 protocol library for communication with Windows servers
/*
* Copyright (C)2016 - SMBJ Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.hierynomus.mssmb2.messages;
import com.hierynomus.mssmb2.SMB2Dialect;
import com.hierynomus.mssmb2.SMB2Header;
import com.hierynomus.mssmb2.SMB2MessageCommandCode;
import com.hierynomus.smbj.common.SMBBuffer;
import com.hierynomus.mssmb2.SMB2FileId;
import com.hierynomus.mssmb2.SMB2Packet;
/**
* [MS-SMB2].pdf 2.2.21 SMB2 Write Request
*
*/
public class SMB2WriteRequest extends SMB2Packet {
private final long offset;
private final SMB2FileId fileId;
private final byte[] data;
private final long length;
private final long remainingBytes; // Used for write caching
public SMB2WriteRequest(
SMB2Dialect negotiatedDialect, SMB2FileId fileId,
long sessionId, long treeId, byte data[], long length, long offset, long remainingBytes) {
super(49, negotiatedDialect, SMB2MessageCommandCode.SMB2_WRITE, sessionId, treeId);
this.fileId = fileId;
this.data = data;
this.length = length;
this.offset = offset;
this.remainingBytes = remainingBytes;
}
@Override
protected void writeTo(SMBBuffer buffer) {
buffer.putUInt16(structureSize); // StructureSize (2 bytes)
short dataOffset = SMB2Header.STRUCTURE_SIZE + 48;
buffer.putUInt16(dataOffset); // DataOffSet (2 bytes)
buffer.putUInt32(length); // Length (4 bytes)
buffer.putUInt64(offset); // Offset (8 bytes)
fileId.write(buffer); // FileId (16 bytes)
buffer.putUInt32(0); // Channel (4 bytes)
buffer.putUInt32(remainingBytes); // RemainingBytes (4 bytes)
buffer.putUInt16(0); // WriteChannelInfoOffset (2 bytes)
buffer.putUInt16(0); // WriteChannelInfoLength (2 bytes)
buffer.putUInt32(0); // Flags (4 bytes)
buffer.putRawBytes(data); // Buffer (variable)
}
}