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/*
 * PlotSquared, a land and world management plugin for Minecraft.
 * Copyright (C) IntellectualSites 
 * Copyright (C) IntellectualSites team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */
package com.plotsquared.core.backup;

import com.plotsquared.core.player.PlotPlayer;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;

import java.nio.file.Path;
import java.util.List;
import java.util.concurrent.CompletableFuture;

public interface BackupProfile {

    /**
     * Asynchronously populate a list of available backups under this profile
     *
     * @return Future that will be completed with available backups
     */
    @NonNull CompletableFuture> listBackups();

    /**
     * Remove all backups stored for this profile
     */
    void destroy();

    /**
     * Get the directory containing the backups for this profile.
     * This directory may not actually exist.
     *
     * @return Folder that contains the backups for this profile
     */
    @NonNull Path getBackupDirectory();

    /**
     * Create a backup of the plot. If the profile is at the
     * maximum backup capacity, the oldest backup will be deleted.
     *
     * @return Future that completes with the created backup.
     */
    @NonNull CompletableFuture createBackup();

    /**
     * Restore a backup
     *
     * @param backup Backup to restore
     * @param player The player restoring the backup
     * @return Future that completes when the backup has finished
     */
    @NonNull CompletableFuture restoreBackup(final @NonNull Backup backup, @Nullable PlotPlayer player);

}




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