com.iohao.game.bolt.broker.server.balanced.region.DefaultBrokerClientRegion Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.bolt.broker.server.balanced.region;
import com.iohao.game.action.skeleton.protocol.HeadMetadata;
import com.iohao.game.bolt.broker.core.loadbalance.ElementSelector;
import com.iohao.game.bolt.broker.core.loadbalance.RandomElementSelector;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
import org.jctools.maps.NonBlockingHashMap;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Objects;
/**
* 负载均衡,相同业务模块(逻辑服)的信息域
*
* 即同一个业务模块起了N个服务(来负载)
*
* 如果绑定的游戏逻辑服的,在没有找到时会取一个其他的游戏逻辑服来处理。
*
*
* @author 渔民小镇
* @date 2022-05-16
*/
@FieldDefaults(level = AccessLevel.PROTECTED)
public class DefaultBrokerClientRegion implements BrokerClientRegion {
/**
* 模块信息代理,这里的模块指的是逻辑服信息
*
* key : 逻辑服 id
* value : 逻辑服代理
*
*/
@Getter
final Map brokerClientProxyMap = new NonBlockingHashMap<>();
final String tag;
ElementSelector elementSelector;
public DefaultBrokerClientRegion(String tag) {
this.tag = tag;
}
@Override
public BrokerClientProxy getBrokerClientProxy(HeadMetadata headMetadata) {
int endPointClientId = headMetadata.getEndPointClientId();
// 得到指定的逻辑服
if (endPointClientId != 0 && this.brokerClientProxyMap.containsKey(endPointClientId)) {
/*
* 查看当前 endPointClientId 是否属于当前 Region
*
* 理论上需要保存一下所有"注册过"的游戏逻辑服id,
* 因为动态绑定逻辑服时,玩家绑定的逻辑服有可能关闭了或下线了,
* 这种情况应该返回 null ,这样可以通知对外服, 路由不存在,
* 但目前先不做这样的判断。
*/
// 如果找到了就返回,没找到则使用继续往下找
BrokerClientProxy brokerClientProxy = this.brokerClientProxyMap.get(endPointClientId);
if (Objects.nonNull(brokerClientProxy)) {
return brokerClientProxy;
}
}
if (Objects.isNull(this.elementSelector)) {
return null;
}
// 随机选一个逻辑服
return this.elementSelector.get();
}
@Override
public void add(BrokerClientProxy brokerClientProxy) {
int id = brokerClientProxy.getIdHash();
this.brokerClientProxyMap.put(id, brokerClientProxy);
this.resetSelector();
}
@Override
public void remove(int id) {
this.brokerClientProxyMap.remove(id);
this.resetSelector();
}
@Override
public String getTag() {
return this.tag;
}
@Override
public int count() {
return this.brokerClientProxyMap.size();
}
private void resetSelector() {
// 随机选择器
List list = new ArrayList<>(brokerClientProxyMap.values());
this.elementSelector = new RandomElementSelector<>(list);
}
}