com.iohao.game.bolt.broker.server.kit.EndPointClientIdKit Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.bolt.broker.server.kit;
import com.iohao.game.action.skeleton.protocol.HeadMetadata;
import com.iohao.game.common.kit.ArrayKit;
import com.iohao.game.core.common.cmd.CmdRegions;
import lombok.experimental.UtilityClass;
/**
* @author 渔民小镇
* @date 2023-06-06
*/
@UtilityClass
public class EndPointClientIdKit {
public void endPointClientId(HeadMetadata headMetadata, CmdRegions cmdRegions) {
// 玩家绑定的游戏逻辑服列表
int[] bindingLogicServerIds = headMetadata.getBindingLogicServerIds();
if (ArrayKit.isEmpty(bindingLogicServerIds)) {
return;
}
int cmdMerge = headMetadata.getCmdMerge();
int pointLogicServerId = cmdRegions.endPointLogicServerId(cmdMerge, bindingLogicServerIds);
headMetadata.setEndPointClientId(pointLogicServerId);
}
}