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com.iohao.game.bolt.broker.client.external.session.UserSessionAttr Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - 2023 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General License for more details.
*
* You should have received a copy of the GNU General License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package com.iohao.game.bolt.broker.client.external.session;
import com.iohao.game.action.skeleton.protocol.processor.EndPointLogicServerMessage;
import io.netty.util.AttributeKey;
/**
* 扩展属性相关
*
* @author 渔民小镇
* @date 2022-01-11
*/
public interface UserSessionAttr {
/** false : 没有进行身份验证 */
AttributeKey verifyIdentity = AttributeKey.valueOf("verifyIdentity");
/** 用户 session,与channel是 1:1 的关系 */
AttributeKey userSession = AttributeKey.valueOf("userSession");
/**
* 给用户绑定逻辑服
*
* 之后与该逻辑服有关的请求,都会分配给这个逻辑服来处理。
* 意思是无论启动了多少个同类型的逻辑服,都会给到这个逻辑服来处理。
*
* see {@link com.iohao.game.common.kit.MurmurHash3#hash32(String)}
* see {@link EndPointLogicServerMessage#getLogicServerId()}
*
*/
AttributeKey endPointLogicServerId = AttributeKey.valueOf("endPointLogicServerId");
/** 元信息 */
AttributeKey attachment = AttributeKey.valueOf("attachment");
}
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