com.iohao.game.widget.light.room.domain.GameFlowEventHandler Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.widget.light.room.domain;
import com.iohao.game.action.skeleton.core.exception.MsgExceptionKit;
import com.iohao.game.widget.light.domain.event.message.DomainEventHandler;
import com.iohao.game.widget.light.room.flow.GameFlowService;
/**
* EventHandler,消费 GameFlowEo
*
* 将 GameFlowEventHandler 添加到 DomainEventContext 中
*
{@code
* // 领域事件上下文参数
* DomainEventContextParam contextParam = new DomainEventContextParam();
* // 游戏流程相关
* contextParam.addEventHandler(new GameFlowEventHandler());
*
* // 启动事件驱动
* DomainEventContext domainEventContext = new DomainEventContext(contextParam);
* domainEventContext.startup();
* }
*
*
*
* @author 渔民小镇
* @date 2024-05-12
* @see GameFlowService
* @see GameFlowEo
* @since 21.8
*/
public final class GameFlowEventHandler implements DomainEventHandler {
@Override
public void onEvent(GameFlowEo event, boolean endOfBatch) {
try {
event.execute();
} catch (Throwable e) {
MsgExceptionKit.onException(e, event.flowContext());
}
}
}