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/*
 * ioGame
 * Copyright (C) 2021 - present  渔民小镇 ([email protected][email protected]) . All Rights Reserved.
 * # iohao.com . 渔民小镇
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see .
 */
package com.iohao.game.widget.light.room.flow;

import com.iohao.game.widget.light.room.Player;
import com.iohao.game.widget.light.room.Room;

/**
 * 游戏流程 - 相对固定的流程。如,创建房间、创建玩家、进入房间;解散房间、退出房间、玩家准备。
 * 
 *     创建房间
 *     创建玩家
 *     进入房间
 *
 *     解散房间
 *     退出房间
 *     玩家准备
 * 
* * @author 渔民小镇 * @date 2024-05-15 * @since 21.8 */ public interface GameFixedService { /** * 创建房间, 子类只需要关心房间配置和规则信息 *
     *     延迟到子游戏中实现, 以便适应不同的子游戏规则
     * 
* * @param createContext 创建房间信息(及玩法规则) * @return 房间 */ Room createRoom(RoomCreateContext createContext); /** * 创建房间内的玩家 *
     *     延迟到子游戏中实现, 以便适应不同的子游戏规则
     * 
* * @param gameFlowContext 游戏流程上下文 * @return 玩家 */ Player createPlayer(GameFlowContext gameFlowContext); /** * 进入房间 (重连) * * @param gameFlowContext 进入房间上下文 */ void enterRoom(GameFlowContext gameFlowContext); /** * 解散房间 * * @param gameFlowContext gameFlowContext */ default void dissolveRoom(GameFlowContext gameFlowContext) { } /** * 玩家退出房间 * * @param gameFlowContext gameFlowContext */ default void quitRoom(GameFlowContext gameFlowContext) { } /** * 玩家准备 * * @param ready true 表示准备,false 则是取消准备 * @param gameFlowContext gameFlowContext */ default void ready(boolean ready, GameFlowContext gameFlowContext) { } }




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