com.iohao.game.widget.light.room.flow.GameFixedService Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.widget.light.room.flow;
import com.iohao.game.widget.light.room.Player;
import com.iohao.game.widget.light.room.Room;
/**
* 游戏流程 - 相对固定的流程。如,创建房间、创建玩家、进入房间;解散房间、退出房间、玩家准备。
*
* 创建房间
* 创建玩家
* 进入房间
*
* 解散房间
* 退出房间
* 玩家准备
*
*
* @author 渔民小镇
* @date 2024-05-15
* @since 21.8
*/
public interface GameFixedService {
/**
* 创建房间, 子类只需要关心房间配置和规则信息
*
* 延迟到子游戏中实现, 以便适应不同的子游戏规则
*
*
* @param createContext 创建房间信息(及玩法规则)
* @return 房间
*/
Room createRoom(RoomCreateContext createContext);
/**
* 创建房间内的玩家
*
* 延迟到子游戏中实现, 以便适应不同的子游戏规则
*
*
* @param gameFlowContext 游戏流程上下文
* @return 玩家
*/
Player createPlayer(GameFlowContext gameFlowContext);
/**
* 进入房间 (重连)
*
* @param gameFlowContext 进入房间上下文
*/
void enterRoom(GameFlowContext gameFlowContext);
/**
* 解散房间
*
* @param gameFlowContext gameFlowContext
*/
default void dissolveRoom(GameFlowContext gameFlowContext) {
}
/**
* 玩家退出房间
*
* @param gameFlowContext gameFlowContext
*/
default void quitRoom(GameFlowContext gameFlowContext) {
}
/**
* 玩家准备
*
* @param ready true 表示准备,false 则是取消准备
* @param gameFlowContext gameFlowContext
*/
default void ready(boolean ready, GameFlowContext gameFlowContext) {
}
}