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/*
 * ioGame
 * Copyright (C) 2021 - present  渔民小镇 ([email protected][email protected]) . All Rights Reserved.
 * # iohao.com . 渔民小镇
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see .
 */
package com.iohao.game.widget.light.room.flow;

/**
 * 游戏流程 - 开始游戏相关。验证及验证通过之后的执行
 *
 * @author 渔民小镇
 * @date 2022-03-31
 * @since 21.8
 */
public interface GameStartService {

    /**
     * 游戏开始前的逻辑校验
     *
     * 
     *     比如做一个游戏,房间空间大小为 10 人。
     *     表示房间最大可容纳 10 人,而开始游戏并不一定需要满足 10 人。
     *     现在,假设规则定义为满足 4 人准备,就可以开始游戏,那么这个开始前就可以派上用场了。
     *
     *     方法主要作用是交给子类游戏来定义开始游戏的规则,及一些其他规则验证。
     * 
* * @param gameFlowContext 开始游戏上下文 */ void startGameVerify(GameFlowContext gameFlowContext); /** * 游戏开始,会在 {@link GameStartService#startGameVerify(GameFlowContext)} 校验成功后执行。 *
     *     比如,斗地主、桌游、麻将 等可以发牌;
     *     回合制游戏进入战斗;
     * 
* * @param gameFlowContext 开始游戏上下文 */ void startGameVerifyAfter(GameFlowContext gameFlowContext); /** * 执行游戏开始,内部会调用 {@link GameStartService#startGameVerify(GameFlowContext)} * 和 {@link GameStartService#startGameVerifyAfter(GameFlowContext)} 方法。 * * @param gameFlowContext gameFlowContext */ default void startGame(GameFlowContext gameFlowContext) { this.startGameVerify(gameFlowContext); this.startGameVerifyAfter(gameFlowContext); } }




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