com.iohao.game.widget.light.room.operation.OperationContext Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.widget.light.room.operation;
import com.iohao.game.action.skeleton.core.flow.FlowContext;
import com.iohao.game.widget.light.room.Room;
import com.iohao.game.widget.light.room.domain.OperationContextEventHandler;
import lombok.Getter;
import lombok.Setter;
import lombok.experimental.Accessors;
/**
* 玩家玩法操作上下文
* {@code
* // 创建玩法操作上下文
* OperationContext operationContext = OperationContext.of(room, operationHandler)
* // 当前操作的玩家
* .setFlowContext(flowContext)
* // 开发者根据游戏业务定制的操作数据
* .setCommand(command);
* // 执行玩法操作
* operationContext.execute();
* }
*
*
* @author 渔民小镇
* @date 2022-03-31
* @see OperationContextEventHandler
* @since 21.8
*/
@Getter
@Setter
@Accessors(chain = true)
public class OperationContext implements PlayerOperationContext {
/** room */
final Room room;
/** 玩法操作业务类 */
final OperationHandler operationHandler;
/** 具体玩法需要操作的数据,通常由开发者根据游戏业务来定制 */
Object command;
/** 当前操作玩家的 FlowContext */
FlowContext flowContext;
OperationContext(Room room, OperationHandler operationHandler) {
this.room = room;
this.operationHandler = operationHandler;
}
/**
* 执行玩家的玩法操作,包括验证与处理。
*/
public void execute() {
// 玩法操作业务类,将验证与操作分离
this.operationHandler.verify(this);
this.operationHandler.process(this);
}
/**
* 创建 OperationContext 对象
*
* @param room 房间
* @param operationHandler 玩法操作上下文
* @return OperationContext
*/
public static OperationContext of(Room room, OperationHandler operationHandler) {
return new OperationContext(room, operationHandler);
}
}