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/*
 * ioGame
 * Copyright (C) 2021 - present  渔民小镇 ([email protected][email protected]) . All Rights Reserved.
 * # iohao.com . 渔民小镇
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see .
 */
package com.iohao.game.widget.light.room;

import com.iohao.game.action.skeleton.core.commumication.CommunicationAggregationContext;
import com.iohao.game.action.skeleton.kit.RangeBroadcaster;

import java.util.Collection;

/**
 * 房间内的广播增强
 *
 * @author 渔民小镇
 * @date 2024-04-23
 * @since 21.8
 */
interface RoomBroadcastEnhance {
    /**
     * 房间内的所有玩家 userIds
     *
     * @return players,userIds
     */
    Collection listPlayerId();

    /**
     * 设置通讯上下文
     * 
{@code
     * // 方式一:通过 flowContext 得到通讯上下文
     * CommunicationAggregationContext aggregationContext = flowContext.option(FlowAttr.aggregationContext);
     * // 方式二:通过 BrokerClient 得到通讯上下文
     * CommunicationAggregationContext aggregationContext = BrokerClientHelper.getBrokerClient().getCommunicationAggregationContext();
     * }
     * 
* * @param aggregationContext 通讯上下文 */ void setAggregationContext(CommunicationAggregationContext aggregationContext); /** * get 通讯上下文 * * @return 通讯上下文 */ CommunicationAggregationContext getAggregationContext(); /** * 通过 CommunicationAggregationContext 创建一个 RangeBroadcast,默认会添加上当前房间内的所有玩家 * * @param aggregationContext aggregationContext * @return RangeBroadcast 范围内的广播 */ default RangeBroadcaster ofRangeBroadcast(CommunicationAggregationContext aggregationContext) { return this.ofEmptyRangeBroadcast(aggregationContext) // 添加上房间内的所有玩家 .addUserId(this.listPlayerId()); } /** * 通过 CommunicationAggregationContext 创建一个 RangeBroadcast * * @param aggregationContext aggregationContext * @return RangeBroadcast 范围内的广播 */ default RangeBroadcaster ofEmptyRangeBroadcast(CommunicationAggregationContext aggregationContext) { return RangeBroadcaster.of(aggregationContext); } /** * 创建一个 RangeBroadcast,默认会添加上当前房间内的所有玩家 * * @return RangeBroadcast 范围内的广播 */ default RangeBroadcaster ofRangeBroadcast() { return this.ofRangeBroadcast(this.getAggregationContext()); } /** * 创建一个 RangeBroadcast * * @return RangeBroadcast 范围内的广播 */ default RangeBroadcaster ofEmptyRangeBroadcast() { return this.ofEmptyRangeBroadcast(this.getAggregationContext()); } }




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