com.iohao.game.widget.light.room.flow.SimpleGameFlowContext Maven / Gradle / Ivy
/*
* ioGame
* Copyright (C) 2021 - present 渔民小镇 ([email protected]、[email protected]) . All Rights Reserved.
* # iohao.com . 渔民小镇
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see .
*/
package com.iohao.game.widget.light.room.flow;
import com.iohao.game.action.skeleton.core.flow.FlowContext;
import com.iohao.game.common.kit.attr.AttrOptions;
import com.iohao.game.widget.light.room.Room;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
import java.util.Objects;
/**
* 上下文 - 游戏流程上下文(内置实现)
*
* @author 渔民小镇
* @date 2024-05-12
* @since 21.8
*/
@Getter
@FieldDefaults(level = AccessLevel.PRIVATE)
final class SimpleGameFlowContext implements GameFlowContext {
final Room room;
final FlowContext flowContext;
AttrOptions options;
public AttrOptions getOptions() {
if (Objects.isNull(options)) {
this.options = new AttrOptions();
}
return options;
}
SimpleGameFlowContext(Room room, FlowContext flowContext) {
this.room = room;
this.flowContext = flowContext;
}
}