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OpenSearchServer is a powerful, enterprise-class, search engine program. Using the web user interface, the crawlers (web, file, database, ...) and the REST/RESTFul API you will be able to integrate quickly and easily advanced full-text search capabilities in your application. OpenSearchServer runs on Windows and Linux/Unix/BSD.
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/**
* License Agreement for OpenSearchServer
*
* Copyright (C) 2014 Emmanuel Keller / Jaeksoft
*
* http://www.open-search-server.com
*
* This file is part of OpenSearchServer.
*
* OpenSearchServer is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any
* later version.
*
* OpenSearchServer is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* OpenSearchServer. If not, see .
**/
package com.jaeksoft.searchlib.util.array;
import it.unimi.dsi.fastutil.floats.FloatArrayList;
import java.util.Random;
import com.jaeksoft.searchlib.util.NativeOss;
public abstract class FloatBufferedArrayFactory {
public final static FloatBufferedArrayFactory INSTANCE = NativeOss.loaded() ? new NativeFactory()
: new JavaFactory();
public abstract FloatBufferedArrayInterface newInstance(final long maxSize);
final static private class NativeFactory extends FloatBufferedArrayFactory {
@Override
public FloatBufferedArrayInterface newInstance(final long maxSize) {
return new NativeFloatBufferedArray(maxSize);
}
}
final static private class JavaFactory extends FloatBufferedArrayFactory {
@Override
public FloatBufferedArrayInterface newInstance(final long maxSize) {
return new FloatBufferedArray(maxSize);
}
}
public final static void main(String[] str) {
final int size = 1000000;
Random random = new Random(System.currentTimeMillis());
// Building the index
long startTime = System.currentTimeMillis();
long freemem = Runtime.getRuntime().freeMemory();
float[] randomArray = new float[size];
for (int i = 0; i < size; i++)
randomArray[i++] = random.nextFloat();
IntBufferedArrayFactory.result(randomArray, startTime, freemem);
// Testing Native Array reduced size
System.gc();
startTime = System.currentTimeMillis();
freemem = Runtime.getRuntime().freeMemory();
float[] nativeArray1 = new float[size];
int i = 0;
for (float v : randomArray)
nativeArray1[i++] = v;
IntBufferedArrayFactory.result(nativeArray1, startTime, freemem);
check(randomArray, nativeArray1);
IntBufferedArrayFactory.result(nativeArray1, startTime, freemem);
// Testing Native Array
System.gc();
startTime = System.currentTimeMillis();
freemem = Runtime.getRuntime().freeMemory();
float[] nativeArray = new float[size * 4];
i = 0;
for (float v : randomArray)
nativeArray[i++] = v;
IntBufferedArrayFactory.result(nativeArray, startTime, freemem);
check(randomArray, nativeArray);
IntBufferedArrayFactory.result(nativeArray, startTime, freemem);
// Testing FastUTIL
System.gc();
startTime = System.currentTimeMillis();
freemem = Runtime.getRuntime().freeMemory();
FloatArrayList fastUtilArray = new FloatArrayList(size * 4);
for (float v : randomArray)
fastUtilArray.add(v);
IntBufferedArrayFactory.result(fastUtilArray, startTime, freemem);
check(randomArray, fastUtilArray.toFloatArray());
IntBufferedArrayFactory.result(fastUtilArray, startTime, freemem);
// Testing Buffered Array
System.gc();
startTime = System.currentTimeMillis();
freemem = Runtime.getRuntime().freeMemory();
FloatBufferedArray floatBufferedArray = new FloatBufferedArray(size * 4);
for (float v : randomArray)
floatBufferedArray.add(v);
IntBufferedArrayFactory.result(floatBufferedArray, startTime, freemem);
check(randomArray, floatBufferedArray.getFinalArray());
IntBufferedArrayFactory.result(floatBufferedArray, startTime, freemem);
// Testing Native Array
System.gc();
startTime = System.currentTimeMillis();
freemem = Runtime.getRuntime().freeMemory();
FloatBufferedArrayInterface ibai = INSTANCE.newInstance(size * 4);
for (float v : randomArray)
ibai.add(v);
IntBufferedArrayFactory.result(ibai, startTime, freemem);
check(randomArray, ibai.getFinalArray());
IntBufferedArrayFactory.result(ibai, startTime, freemem);
}
private static void check(float[] randomArray, float[] finalArray) {
if (randomArray.length > finalArray.length) {
System.err.println("BufferedArray corrupted (size)");
return;
}
int pos = 0;
for (float value : randomArray)
if (finalArray[pos++] != value) {
System.err.println("BufferedArray corrupted (content) " + pos);
return;
}
System.out.println("BufferedArray ok");
}
}