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/*! Javascript plotting library for jQuery, version 0.8 alpha.
 *
 * Released under the MIT license by IOLA, December 2007.
 *
 */

// first an inline dependency, jquery.colorhelpers.js, we inline it here
// for convenience

/* Plugin for jQuery for working with colors.
 * 
 * Version 1.1.
 * 
 * Inspiration from jQuery color animation plugin by John Resig.
 *
 * Released under the MIT license by Ole Laursen, October 2009.
 *
 * Examples:
 *
 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
 *   var c = $.color.extract($("#mydiv"), 'background-color');
 *   console.log(c.r, c.g, c.b, c.a);
 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
 *
 * Note that .scale() and .add() return the same modified object
 * instead of making a new one.
 *
 * V. 1.1: Fix error handling so e.g. parsing an empty string does
 * produce a color rather than just crashing.
 */ 
(function(B){B.color={};B.color.make=function(F,E,C,D){var G={};G.r=F||0;G.g=E||0;G.b=C||0;G.a=D!=null?D:1;G.add=function(J,I){for(var H=0;H=1){return"rgb("+[G.r,G.g,G.b].join(",")+")"}else{return"rgba("+[G.r,G.g,G.b,G.a].join(",")+")"}};G.normalize=function(){function H(J,K,I){return KI?I:K)}G.r=H(0,parseInt(G.r),255);G.g=H(0,parseInt(G.g),255);G.b=H(0,parseInt(G.b),255);G.a=H(0,G.a,1);return G};G.clone=function(){return B.color.make(G.r,G.b,G.g,G.a)};return G.normalize()};B.color.extract=function(D,C){var E;do{E=D.css(C).toLowerCase();if(E!=""&&E!="transparent"){break}D=D.parent()}while(!B.nodeName(D.get(0),"body"));if(E=="rgba(0, 0, 0, 0)"){E="transparent"}return B.color.parse(E)};B.color.parse=function(F){var E,C=B.color.make;if(E=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10))}if(E=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10),parseFloat(E[4]))}if(E=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55)}if(E=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55,parseFloat(E[4]))}if(E=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(F)){return C(parseInt(E[1],16),parseInt(E[2],16),parseInt(E[3],16))}if(E=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(F)){return C(parseInt(E[1]+E[1],16),parseInt(E[2]+E[2],16),parseInt(E[3]+E[3],16))}var D=B.trim(F).toLowerCase();if(D=="transparent"){return C(255,255,255,0)}else{E=A[D]||[0,0,0];return C(E[0],E[1],E[2])}};var A={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);

// the actual Flot code
(function($) {
    function Plot(placeholder, data_, options_, plugins) {
        // data is on the form:
        //   [ series1, series2 ... ]
        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }
        
        var series = [],
            options = {
                // the color theme used for graphs
                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
                legend: {
                    show: true,
                    noColumns: 1, // number of colums in legend table
                    labelFormatter: null, // fn: string -> string
                    labelBoxBorderColor: "#ccc", // border color for the little label boxes
                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph
                    position: "ne", // position of default legend container within plot
                    margin: 5, // distance from grid edge to default legend container within plot
                    backgroundColor: null, // null means auto-detect
                    backgroundOpacity: 0.85, // set to 0 to avoid background
                    sorted: null    // default to no legend sorting
                },
                xaxis: {
                    show: null, // null = auto-detect, true = always, false = never
                    position: "bottom", // or "top"
                    mode: null, // null or "time"
                    timezone: null, // "browser" for local to the client or timezone for timezone-js
                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
                    color: null, // base color, labels, ticks
                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
                    transform: null, // null or f: number -> number to transform axis
                    inverseTransform: null, // if transform is set, this should be the inverse function
                    min: null, // min. value to show, null means set automatically
                    max: null, // max. value to show, null means set automatically
                    autoscaleMargin: null, // margin in % to add if auto-setting min/max
                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
                    tickFormatter: null, // fn: number -> string
                    labelWidth: null, // size of tick labels in pixels
                    labelHeight: null,
                    reserveSpace: null, // whether to reserve space even if axis isn't shown
                    tickLength: null, // size in pixels of ticks, or "full" for whole line
                    alignTicksWithAxis: null, // axis number or null for no sync
                    
                    // mode specific options
                    tickDecimals: null, // no. of decimals, null means auto
                    tickSize: null, // number or [number, "unit"]
                    minTickSize: null, // number or [number, "unit"]
                    monthNames: null, // list of names of months
                    timeformat: null, // format string to use
                    twelveHourClock: false // 12 or 24 time in time mode
                },
                yaxis: {
                    autoscaleMargin: 0.02,
                    position: "left" // or "right"
                },
                xaxes: [],
                yaxes: [],
                series: {
                    points: {
                        show: false,
                        radius: 3,
                        lineWidth: 2, // in pixels
                        fill: true,
                        fillColor: "#ffffff",
                        symbol: "circle" // or callback
                    },
                    lines: {
                        // we don't put in show: false so we can see
                        // whether lines were actively disabled 
                        lineWidth: 2, // in pixels
                        fill: false,
                        fillColor: null,
                        steps: false
                    },
                    bars: {
                        show: false,
                        lineWidth: 2, // in pixels
                        barWidth: 1, // in units of the x axis
                        fill: true,
                        fillColor: null,
                        align: "left", // "left", "right", or "center"
                        horizontal: false
                    },
                    shadowSize: 3,
                    highlightColor: null
                },
                grid: {
                    show: true,
                    aboveData: false,
                    color: "#545454", // primary color used for outline and labels
                    backgroundColor: null, // null for transparent, else color
                    borderColor: null, // set if different from the grid color
                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
                    margin: 0, // distance from the canvas edge to the grid
                    labelMargin: 5, // in pixels
                    axisMargin: 8, // in pixels
                    borderWidth: 2, // in pixels
                    minBorderMargin: null, // in pixels, null means taken from points radius
                    markings: null, // array of ranges or fn: axes -> array of ranges
                    markingsColor: "#f4f4f4",
                    markingsLineWidth: 2,
                    // interactive stuff
                    clickable: false,
                    hoverable: false,
                    autoHighlight: true, // highlight in case mouse is near
                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item
                },
                interaction: {
                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
                },
                hooks: {}
            },
        canvas = null,      // the canvas for the plot itself
        overlay = null,     // canvas for interactive stuff on top of plot
        eventHolder = null, // jQuery object that events should be bound to
        ctx = null, octx = null,
        xaxes = [], yaxes = [],
        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
        canvasWidth = 0, canvasHeight = 0,
        plotWidth = 0, plotHeight = 0,
        hooks = {
            processOptions: [],
            processRawData: [],
            processDatapoints: [],
            processOffset: [],
            drawBackground: [],
            drawSeries: [],
            draw: [],
            bindEvents: [],
            drawOverlay: [],
            shutdown: []
        },
        plot = this;

        // public functions
        plot.setData = setData;
        plot.setupGrid = setupGrid;
        plot.draw = draw;
        plot.getPlaceholder = function() { return placeholder; };
        plot.getCanvas = function() { return canvas; };
        plot.getPlotOffset = function() { return plotOffset; };
        plot.width = function () { return plotWidth; };
        plot.height = function () { return plotHeight; };
        plot.offset = function () {
            var o = eventHolder.offset();
            o.left += plotOffset.left;
            o.top += plotOffset.top;
            return o;
        };
        plot.getData = function () { return series; };
        plot.getAxes = function () {
            var res = {}, i;
            $.each(xaxes.concat(yaxes), function (_, axis) {
                if (axis)
                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
            });
            return res;
        };
        plot.getXAxes = function () { return xaxes; };
        plot.getYAxes = function () { return yaxes; };
        plot.c2p = canvasToAxisCoords;
        plot.p2c = axisToCanvasCoords;
        plot.getOptions = function () { return options; };
        plot.highlight = highlight;
        plot.unhighlight = unhighlight;
        plot.triggerRedrawOverlay = triggerRedrawOverlay;
        plot.pointOffset = function(point) {
            return {
                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left),
                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top)
            };
        };
        plot.shutdown = shutdown;
        plot.resize = function () {
            getCanvasDimensions();
            resizeCanvas(canvas);
            resizeCanvas(overlay);
        };

        // public attributes
        plot.hooks = hooks;
        
        // initialize
        initPlugins(plot);
        parseOptions(options_);
        setupCanvases();
        setData(data_);
        setupGrid();
        draw();
        bindEvents();


        function executeHooks(hook, args) {
            args = [plot].concat(args);
            for (var i = 0; i < hook.length; ++i)
                hook[i].apply(this, args);
        }

        function initPlugins() {
            for (var i = 0; i < plugins.length; ++i) {
                var p = plugins[i];
                p.init(plot);
                if (p.options)
                    $.extend(true, options, p.options);
            }
        }
        
        function parseOptions(opts) {
            var i;
            
            $.extend(true, options, opts);
            
            if (options.xaxis.color == null)
                options.xaxis.color = options.grid.color;
            if (options.yaxis.color == null)
                options.yaxis.color = options.grid.color;
            
            if (options.xaxis.tickColor == null) // backwards-compatibility
                options.xaxis.tickColor = options.grid.tickColor;
            if (options.yaxis.tickColor == null) // backwards-compatibility
                options.yaxis.tickColor = options.grid.tickColor;

            if (options.grid.borderColor == null)
                options.grid.borderColor = options.grid.color;
            if (options.grid.tickColor == null)
                options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();
            
            // fill in defaults in axes, copy at least always the
            // first as the rest of the code assumes it'll be there
            for (i = 0; i < Math.max(1, options.xaxes.length); ++i)
                options.xaxes[i] = $.extend(true, {}, options.xaxis, options.xaxes[i]);
            for (i = 0; i < Math.max(1, options.yaxes.length); ++i)
                options.yaxes[i] = $.extend(true, {}, options.yaxis, options.yaxes[i]);

            // backwards compatibility, to be removed in future
            if (options.xaxis.noTicks && options.xaxis.ticks == null)
                options.xaxis.ticks = options.xaxis.noTicks;
            if (options.yaxis.noTicks && options.yaxis.ticks == null)
                options.yaxis.ticks = options.yaxis.noTicks;
            if (options.x2axis) {
                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);
                options.xaxes[1].position = "top";
            }
            if (options.y2axis) {
                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);
                options.yaxes[1].position = "right";
            }
            if (options.grid.coloredAreas)
                options.grid.markings = options.grid.coloredAreas;
            if (options.grid.coloredAreasColor)
                options.grid.markingsColor = options.grid.coloredAreasColor;
            if (options.lines)
                $.extend(true, options.series.lines, options.lines);
            if (options.points)
                $.extend(true, options.series.points, options.points);
            if (options.bars)
                $.extend(true, options.series.bars, options.bars);
            if (options.shadowSize != null)
                options.series.shadowSize = options.shadowSize;
            if (options.highlightColor != null)
                options.series.highlightColor = options.highlightColor;

            // save options on axes for future reference
            for (i = 0; i < options.xaxes.length; ++i)
                getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];
            for (i = 0; i < options.yaxes.length; ++i)
                getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];

            // add hooks from options
            for (var n in hooks)
                if (options.hooks[n] && options.hooks[n].length)
                    hooks[n] = hooks[n].concat(options.hooks[n]);

            executeHooks(hooks.processOptions, [options]);
        }

        function setData(d) {
            series = parseData(d);
            fillInSeriesOptions();
            processData();
        }
        
        function parseData(d) {
            var res = [];
            for (var i = 0; i < d.length; ++i) {
                var s = $.extend(true, {}, options.series);

                if (d[i].data != null) {
                    s.data = d[i].data; // move the data instead of deep-copy
                    delete d[i].data;

                    $.extend(true, s, d[i]);

                    d[i].data = s.data;
                }
                else
                    s.data = d[i];
                res.push(s);
            }

            return res;
        }
        
        function axisNumber(obj, coord) {
            var a = obj[coord + "axis"];
            if (typeof a == "object") // if we got a real axis, extract number
                a = a.n;
            if (typeof a != "number")
                a = 1; // default to first axis
            return a;
        }

        function allAxes() {
            // return flat array without annoying null entries
            return $.grep(xaxes.concat(yaxes), function (a) { return a; });
        }
        
        function canvasToAxisCoords(pos) {
            // return an object with x/y corresponding to all used axes 
            var res = {}, i, axis;
            for (i = 0; i < xaxes.length; ++i) {
                axis = xaxes[i];
                if (axis && axis.used)
                    res["x" + axis.n] = axis.c2p(pos.left);
            }

            for (i = 0; i < yaxes.length; ++i) {
                axis = yaxes[i];
                if (axis && axis.used)
                    res["y" + axis.n] = axis.c2p(pos.top);
            }
            
            if (res.x1 !== undefined)
                res.x = res.x1;
            if (res.y1 !== undefined)
                res.y = res.y1;

            return res;
        }
        
        function axisToCanvasCoords(pos) {
            // get canvas coords from the first pair of x/y found in pos
            var res = {}, i, axis, key;

            for (i = 0; i < xaxes.length; ++i) {
                axis = xaxes[i];
                if (axis && axis.used) {
                    key = "x" + axis.n;
                    if (pos[key] == null && axis.n == 1)
                        key = "x";

                    if (pos[key] != null) {
                        res.left = axis.p2c(pos[key]);
                        break;
                    }
                }
            }
            
            for (i = 0; i < yaxes.length; ++i) {
                axis = yaxes[i];
                if (axis && axis.used) {
                    key = "y" + axis.n;
                    if (pos[key] == null && axis.n == 1)
                        key = "y";

                    if (pos[key] != null) {
                        res.top = axis.p2c(pos[key]);
                        break;
                    }
                }
            }
            
            return res;
        }
        
        function getOrCreateAxis(axes, number) {
            if (!axes[number - 1])
                axes[number - 1] = {
                    n: number, // save the number for future reference
                    direction: axes == xaxes ? "x" : "y",
                    options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)
                };
                
            return axes[number - 1];
        }

        function fillInSeriesOptions() {

            var neededColors = series.length, maxIndex = 0, i;

            // Subtract the number of series that already have fixed
            // colors from the number we need to generate.

            for (i = 0; i < series.length; ++i) {
                var sc = series[i].color;
                if (sc != null) {
                    neededColors--;
                    if (typeof sc == "number" && sc > maxIndex) {
                        maxIndex = sc;
                    }
                }
            }

            // If any of the user colors are numeric indexes, then we
            // need to generate at least as many as the highest index.

            if (maxIndex > neededColors) {
                neededColors = maxIndex + 1;
            }

            // Generate the needed colors, based on the option colors

            var c, colors = [], colorPool = options.colors,
                colorPoolSize = colorPool.length, variation = 0;

            for (i = 0; i < neededColors; i++) {

                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");

                // Each time we exhaust the colors in the pool we adjust
                // a scaling factor used to produce more variations on
                // those colors. The factor alternates negative/positive
                // to produce lighter/darker colors.

                // Reset the variation after every few cycles, or else
                // it will end up producing only white or black colors.

                if (i % colorPoolSize == 0 && i) {
                    if (variation >= 0) {
                        if (variation < 0.5) {
                            variation = -variation - 0.2;
                        } else variation = 0;
                    } else variation = -variation;
                }

                colors[i] = c.scale('rgb', 1 + variation);
            }

            // Finalize the series options, filling in their colors

            var colori = 0, s;
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                
                // assign colors
                if (s.color == null) {
                    s.color = colors[colori].toString();
                    ++colori;
                }
                else if (typeof s.color == "number")
                    s.color = colors[s.color].toString();

                // turn on lines automatically in case nothing is set
                if (s.lines.show == null) {
                    var v, show = true;
                    for (v in s)
                        if (s[v] && s[v].show) {
                            show = false;
                            break;
                        }
                    if (show)
                        s.lines.show = true;
                }

                // setup axes
                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));
                s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));
            }
        }
        
        function processData() {
            var topSentry = Number.POSITIVE_INFINITY,
                bottomSentry = Number.NEGATIVE_INFINITY,
                fakeInfinity = Number.MAX_VALUE,
                i, j, k, m, length,
                s, points, ps, x, y, axis, val, f, p;

            function updateAxis(axis, min, max) {
                if (min < axis.datamin && min != -fakeInfinity)
                    axis.datamin = min;
                if (max > axis.datamax && max != fakeInfinity)
                    axis.datamax = max;
            }

            $.each(allAxes(), function (_, axis) {
                // init axis
                axis.datamin = topSentry;
                axis.datamax = bottomSentry;
                axis.used = false;
            });
            
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                s.datapoints = { points: [] };
                
                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);
            }
            
            // first pass: clean and copy data
            for (i = 0; i < series.length; ++i) {
                s = series[i];

                var data = s.data, format = s.datapoints.format;

                if (!format) {
                    format = [];
                    // find out how to copy
                    format.push({ x: true, number: true, required: true });
                    format.push({ y: true, number: true, required: true });

                    if (s.bars.show || (s.lines.show && s.lines.fill)) {
                        format.push({ y: true, number: true, required: false, defaultValue: 0 });
                        if (s.bars.horizontal) {
                            delete format[format.length - 1].y;
                            format[format.length - 1].x = true;
                        }
                    }
                    
                    s.datapoints.format = format;
                }

                if (s.datapoints.pointsize != null)
                    continue; // already filled in

                s.datapoints.pointsize = format.length;
                
                ps = s.datapoints.pointsize;
                points = s.datapoints.points;

                insertSteps = s.lines.show && s.lines.steps;
                s.xaxis.used = s.yaxis.used = true;
                
                for (j = k = 0; j < data.length; ++j, k += ps) {
                    p = data[j];

                    var nullify = p == null;
                    if (!nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = p[m];
                            f = format[m];

                            if (f) {
                                if (f.number && val != null) {
                                    val = +val; // convert to number
                                    if (isNaN(val))
                                        val = null;
                                    else if (val == Infinity)
                                        val = fakeInfinity;
                                    else if (val == -Infinity)
                                        val = -fakeInfinity;
                                }

                                if (val == null) {
                                    if (f.required)
                                        nullify = true;
                                    
                                    if (f.defaultValue != null)
                                        val = f.defaultValue;
                                }
                            }
                            
                            points[k + m] = val;
                        }
                    }
                    
                    if (nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = points[k + m];
                            if (val != null) {
                                f = format[m];
                                // extract min/max info
                                if (f.x)
                                    updateAxis(s.xaxis, val, val);
                                if (f.y)
                                    updateAxis(s.yaxis, val, val);
                            }
                            points[k + m] = null;
                        }
                    }
                    else {
                        // a little bit of line specific stuff that
                        // perhaps shouldn't be here, but lacking
                        // better means...
                        if (insertSteps && k > 0
                            && points[k - ps] != null
                            && points[k - ps] != points[k]
                            && points[k - ps + 1] != points[k + 1]) {
                            // copy the point to make room for a middle point
                            for (m = 0; m < ps; ++m)
                                points[k + ps + m] = points[k + m];

                            // middle point has same y
                            points[k + 1] = points[k - ps + 1];

                            // we've added a point, better reflect that
                            k += ps;
                        }
                    }
                }
            }

            // give the hooks a chance to run
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                
                executeHooks(hooks.processDatapoints, [ s, s.datapoints]);
            }

            // second pass: find datamax/datamin for auto-scaling
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                points = s.datapoints.points,
                ps = s.datapoints.pointsize;
                format = s.datapoints.format;

                var xmin = topSentry, ymin = topSentry,
                    xmax = bottomSentry, ymax = bottomSentry;
                
                for (j = 0; j < points.length; j += ps) {
                    if (points[j] == null)
                        continue;

                    for (m = 0; m < ps; ++m) {
                        val = points[j + m];
                        f = format[m];
                        if (!f || val == fakeInfinity || val == -fakeInfinity)
                            continue;
                        
                        if (f.x) {
                            if (val < xmin)
                                xmin = val;
                            if (val > xmax)
                                xmax = val;
                        }
                        if (f.y) {
                            if (val < ymin)
                                ymin = val;
                            if (val > ymax)
                                ymax = val;
                        }
                    }
                }

                if (s.bars.show) {
                    // make sure we got room for the bar on the dancing floor
                    var delta;

                    switch (s.bars.align) {
                        case "left":
                            delta = 0;
                            break;
                        case "right":
                            delta = -s.bars.barWidth;
                            break;
                        case "center":
                            delta = -s.bars.barWidth / 2;
                            break;
                        default:
                            throw new Error("Invalid bar alignment: " + s.bars.align);
                    }

                    if (s.bars.horizontal) {
                        ymin += delta;
                        ymax += delta + s.bars.barWidth;
                    }
                    else {
                        xmin += delta;
                        xmax += delta + s.bars.barWidth;
                    }
                }
                
                updateAxis(s.xaxis, xmin, xmax);
                updateAxis(s.yaxis, ymin, ymax);
            }

            $.each(allAxes(), function (_, axis) {
                if (axis.datamin == topSentry)
                    axis.datamin = null;
                if (axis.datamax == bottomSentry)
                    axis.datamax = null;
            });
        }

        //////////////////////////////////////////////////////////////////////////////////
        // Returns the display's ratio between physical and device-independent pixels.
        //
        // This is the ratio between the width that the browser advertises and the number
        // of pixels actually available in that space.  The iPhone 4, for example, has a
        // device-independent width of 320px, but its screen is actually 640px wide.  It
        // therefore has a pixel ratio of 2, while most normal devices have a ratio of 1.

        function getPixelRatio(cctx) {
            if (window.devicePixelRatio > 1 &&
                (cctx.webkitBackingStorePixelRatio === undefined ||
                 cctx.webkitBackingStorePixelRatio < 2))
                return window.devicePixelRatio;

            return 1;
        }

        function makeCanvas(skipPositioning, cls) {

            var c = document.createElement('canvas');
            c.className = cls;

            if (!skipPositioning)
                $(c).css({ position: 'absolute', left: 0, top: 0 });

            $(c).appendTo(placeholder);

            if (!c.getContext) // excanvas hack
                c = window.G_vmlCanvasManager.initElement(c);

            var cctx = c.getContext("2d");            

            // Increase the canvas density based on the display's pixel ratio; basically
            // giving the canvas more pixels without increasing the size of its element,
            // to take advantage of the fact that retina displays have that many more
            // pixels than they actually use for page & element widths.

            var pixelRatio = getPixelRatio(cctx);

            c.width = canvasWidth * pixelRatio;
            c.height = canvasHeight * pixelRatio;
            c.style.width = canvasWidth + "px";
            c.style.height = canvasHeight + "px";

            // Save the context so we can reset in case we get replotted

            cctx.save();

            // Scale the coordinate space to match the display density; so even though we
            // may have twice as many pixels, we still want lines and other drawing to
            // appear at the same size; the extra pixels will just make them crisper.

            cctx.scale(pixelRatio, pixelRatio);
            
            return c;
        }

        function getCanvasDimensions() {
            canvasWidth = placeholder.width();
            canvasHeight = placeholder.height();
            
            if (canvasWidth <= 0 || canvasHeight <= 0)
                throw new Error("Invalid dimensions for plot, width = " + canvasWidth + ", height = " + canvasHeight);
        }

        function resizeCanvas(c) {

            var cctx = c.getContext("2d");            

            // Handle pixel ratios > 1 for retina displays, as explained in makeCanvas

            var pixelRatio = getPixelRatio(cctx);

            // Resizing should reset the state (excanvas seems to be buggy though)

            if (c.style.width != canvasWidth) {
                c.width = canvasWidth * pixelRatio;
                c.style.width = canvasWidth + "px";
            }

            if (c.style.height != canvasHeight) {
                c.height = canvasHeight * pixelRatio;
                c.style.height = canvasHeight + "px";
            }

            // so try to get back to the initial state (even if it's
            // gone now, this should be safe according to the spec)
            cctx.restore();

            // and save again
            cctx.save();

            // Apply scaling for retina displays, as explained in makeCanvas

            cctx.scale(pixelRatio, pixelRatio);
        }
        
        function setupCanvases() {
            var reused,
                existingCanvas = placeholder.children("canvas.flot-base"),
                existingOverlay = placeholder.children("canvas.flot-overlay");

            if (existingCanvas.length == 0 || existingOverlay == 0) {
                // init everything
                
                placeholder.html(""); // make sure placeholder is clear
            
                placeholder.css({ padding: 0 }); // padding messes up the positioning
                
                if (placeholder.css("position") == 'static')
                    placeholder.css("position", "relative"); // for positioning labels and overlay

                getCanvasDimensions();
                
                canvas = makeCanvas(true, "flot-base");
                overlay = makeCanvas(false, "flot-overlay"); // overlay canvas for interactive features

                reused = false;
            }
            else {
                // reuse existing elements

                canvas = existingCanvas.get(0);
                overlay = existingOverlay.get(0);

                reused = true;
            }

            ctx = canvas.getContext("2d");
            octx = overlay.getContext("2d");

            // define which element we're listening for events on
            eventHolder = $(overlay);

            if (reused) {
                // run shutdown in the old plot object
                placeholder.data("plot").shutdown();

                // reset reused canvases
                plot.resize();
                
                // make sure overlay pixels are cleared (canvas is cleared when we redraw)
                octx.clearRect(0, 0, canvasWidth, canvasHeight);
                
                // then whack any remaining obvious garbage left
                eventHolder.unbind();
                placeholder.children().not([canvas, overlay]).remove();
            }

            // save in case we get replotted
            placeholder.data("plot", plot);
        }

        function bindEvents() {
            // bind events
            if (options.grid.hoverable) {
                eventHolder.mousemove(onMouseMove);
                eventHolder.mouseleave(onMouseLeave);
            }

            if (options.grid.clickable)
                eventHolder.click(onClick);

            executeHooks(hooks.bindEvents, [eventHolder]);
        }

        function shutdown() {
            if (redrawTimeout)
                clearTimeout(redrawTimeout);
            
            eventHolder.unbind("mousemove", onMouseMove);
            eventHolder.unbind("mouseleave", onMouseLeave);
            eventHolder.unbind("click", onClick);
            
            executeHooks(hooks.shutdown, [eventHolder]);
        }

        function setTransformationHelpers(axis) {
            // set helper functions on the axis, assumes plot area
            // has been computed already
            
            function identity(x) { return x; }
            
            var s, m, t = axis.options.transform || identity,
                it = axis.options.inverseTransform;
            
            // precompute how much the axis is scaling a point
            // in canvas space
            if (axis.direction == "x") {
                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));
                m = Math.min(t(axis.max), t(axis.min));
            }
            else {
                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));
                s = -s;
                m = Math.max(t(axis.max), t(axis.min));
            }

            // data point to canvas coordinate
            if (t == identity) // slight optimization
                axis.p2c = function (p) { return (p - m) * s; };
            else
                axis.p2c = function (p) { return (t(p) - m) * s; };
            // canvas coordinate to data point
            if (!it)
                axis.c2p = function (c) { return m + c / s; };
            else
                axis.c2p = function (c) { return it(m + c / s); };
        }

        function measureTickLabels(axis) {
            var opts = axis.options, ticks = axis.ticks || [],
                axisw = opts.labelWidth || 0, axish = opts.labelHeight || 0,
                f = axis.font;

            ctx.save();
            ctx.font = f.style + " " + f.variant + " " + f.weight + " " + f.size + "px '" + f.family + "'";

            for (var i = 0; i < ticks.length; ++i) {
                var t = ticks[i];
                
                t.lines = [];
                t.width = t.height = 0;

                if (!t.label)
                    continue;

                // accept various kinds of newlines, including HTML ones
                // (you can actually split directly on regexps in Javascript,
                // but IE is unfortunately broken)
                var lines = (t.label + "").replace(/
|\r\n|\r/g, "\n").split("\n"); for (var j = 0; j < lines.length; ++j) { var line = { text: lines[j] }, m = ctx.measureText(line.text); line.width = m.width; // m.height might not be defined, not in the // standard yet line.height = m.height != null ? m.height : f.size; // add a bit of margin since font rendering is // not pixel perfect and cut off letters look // bad, this also doubles as spacing between // lines line.height += Math.round(f.size * 0.15); t.width = Math.max(line.width, t.width); t.height += line.height; t.lines.push(line); } if (opts.labelWidth == null) axisw = Math.max(axisw, t.width); if (opts.labelHeight == null) axish = Math.max(axish, t.height); } ctx.restore(); axis.labelWidth = Math.ceil(axisw); axis.labelHeight = Math.ceil(axish); } function allocateAxisBoxFirstPhase(axis) { // find the bounding box of the axis by looking at label // widths/heights and ticks, make room by diminishing the // plotOffset; this first phase only looks at one // dimension per axis, the other dimension depends on the // other axes so will have to wait var lw = axis.labelWidth, lh = axis.labelHeight, pos = axis.options.position, tickLength = axis.options.tickLength, axisMargin = options.grid.axisMargin, padding = options.grid.labelMargin, all = axis.direction == "x" ? xaxes : yaxes, index; // determine axis margin var samePosition = $.grep(all, function (a) { return a && a.options.position == pos && a.reserveSpace; }); if ($.inArray(axis, samePosition) == samePosition.length - 1) axisMargin = 0; // outermost // determine tick length - if we're innermost, we can use "full" if (tickLength == null) { var sameDirection = $.grep(all, function (a) { return a && a.reserveSpace; }); var innermost = $.inArray(axis, sameDirection) == 0; if (innermost) tickLength = "full"; else tickLength = 5; } if (!isNaN(+tickLength)) padding += +tickLength; // compute box if (axis.direction == "x") { lh += padding; if (pos == "bottom") { plotOffset.bottom += lh + axisMargin; axis.box = { top: canvasHeight - plotOffset.bottom, height: lh }; } else { axis.box = { top: plotOffset.top + axisMargin, height: lh }; plotOffset.top += lh + axisMargin; } } else { lw += padding; if (pos == "left") { axis.box = { left: plotOffset.left + axisMargin, width: lw }; plotOffset.left += lw + axisMargin; } else { plotOffset.right += lw + axisMargin; axis.box = { left: canvasWidth - plotOffset.right, width: lw }; } } // save for future reference axis.position = pos; axis.tickLength = tickLength; axis.box.padding = padding; axis.innermost = innermost; } function allocateAxisBoxSecondPhase(axis) { // now that all axis boxes have been placed in one // dimension, we can set the remaining dimension coordinates if (axis.direction == "x") { axis.box.left = plotOffset.left - axis.labelWidth / 2; axis.box.width = canvasWidth - plotOffset.left - plotOffset.right + axis.labelWidth; } else { axis.box.top = plotOffset.top - axis.labelHeight / 2; axis.box.height = canvasHeight - plotOffset.bottom - plotOffset.top + axis.labelHeight; } } function adjustLayoutForThingsStickingOut() { // possibly adjust plot offset to ensure everything stays // inside the canvas and isn't clipped off var minMargin = options.grid.minBorderMargin, margins = { x: 0, y: 0 }, i, axis; // check stuff from the plot (FIXME: this should just read // a value from the series, otherwise it's impossible to // customize) if (minMargin == null) { minMargin = 0; for (i = 0; i < series.length; ++i) minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2)); } margins.x = margins.y = Math.ceil(minMargin); // check axis labels, note we don't check the actual // labels but instead use the overall width/height to not // jump as much around with replots $.each(allAxes(), function (_, axis) { var dir = axis.direction; if (axis.reserveSpace) margins[dir] = Math.ceil(Math.max(margins[dir], (dir == "x" ? axis.labelWidth : axis.labelHeight) / 2)); }); plotOffset.left = Math.max(margins.x, plotOffset.left); plotOffset.right = Math.max(margins.x, plotOffset.right); plotOffset.top = Math.max(margins.y, plotOffset.top); plotOffset.bottom = Math.max(margins.y, plotOffset.bottom); } function setupGrid() { var i, axes = allAxes(), showGrid = options.grid.show; // Initialize the plot's offset from the edge of the canvas for (var a in plotOffset) { var margin = options.grid.margin || 0; plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0; } executeHooks(hooks.processOffset, [plotOffset]); // If the grid is visible, add its border width to the offset for (var a in plotOffset) plotOffset[a] += showGrid ? options.grid.borderWidth : 0; // init axes $.each(axes, function (_, axis) { axis.show = axis.options.show; if (axis.show == null) axis.show = axis.used; // by default an axis is visible if it's got data axis.reserveSpace = axis.show || axis.options.reserveSpace; setRange(axis); }); if (showGrid) { // determine from the placeholder the font size ~ height of font ~ 1 em var fontDefaults = { style: placeholder.css("font-style"), size: Math.round(0.8 * (+placeholder.css("font-size").replace("px", "") || 13)), variant: placeholder.css("font-variant"), weight: placeholder.css("font-weight"), family: placeholder.css("font-family") }; var allocatedAxes = $.grep(axes, function (axis) { return axis.reserveSpace; }); $.each(allocatedAxes, function (_, axis) { // make the ticks setupTickGeneration(axis); setTicks(axis); snapRangeToTicks(axis, axis.ticks); // find labelWidth/Height for axis axis.font = $.extend({}, fontDefaults, axis.options.font); measureTickLabels(axis); }); // with all dimensions calculated, we can compute the // axis bounding boxes, start from the outside // (reverse order) for (i = allocatedAxes.length - 1; i >= 0; --i) allocateAxisBoxFirstPhase(allocatedAxes[i]); // make sure we've got enough space for things that // might stick out adjustLayoutForThingsStickingOut(); $.each(allocatedAxes, function (_, axis) { allocateAxisBoxSecondPhase(axis); }); } plotWidth = canvasWidth - plotOffset.left - plotOffset.right; plotHeight = canvasHeight - plotOffset.bottom - plotOffset.top; // now we got the proper plot dimensions, we can compute the scaling $.each(axes, function (_, axis) { setTransformationHelpers(axis); }); insertLegend(); } function setRange(axis) { var opts = axis.options, min = +(opts.min != null ? opts.min : axis.datamin), max = +(opts.max != null ? opts.max : axis.datamax), delta = max - min; if (delta == 0.0) { // degenerate case var widen = max == 0 ? 1 : 0.01; if (opts.min == null) min -= widen; // always widen max if we couldn't widen min to ensure we // don't fall into min == max which doesn't work if (opts.max == null || opts.min != null) max += widen; } else { // consider autoscaling var margin = opts.autoscaleMargin; if (margin != null) { if (opts.min == null) { min -= delta * margin; // make sure we don't go below zero if all values // are positive if (min < 0 && axis.datamin != null && axis.datamin >= 0) min = 0; } if (opts.max == null) { max += delta * margin; if (max > 0 && axis.datamax != null && axis.datamax <= 0) max = 0; } } } axis.min = min; axis.max = max; } function setupTickGeneration(axis) { var opts = axis.options; // estimate number of ticks var noTicks; if (typeof opts.ticks == "number" && opts.ticks > 0) noTicks = opts.ticks; else // heuristic based on the model a*sqrt(x) fitted to // some data points that seemed reasonable noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? canvasWidth : canvasHeight); axis.delta = (axis.max - axis.min) / noTicks; // Time mode was moved to a plug-in in 0.8, but since so many people use this // we'll add an especially friendly make sure they remembered to include it. if (opts.mode == "time" && !axis.tickGenerator) { throw new Error("Time mode requires the flot.time plugin."); } // Flot supports base-10 axes; any other mode else is handled by a plug-in, // like flot.time.js. if (!axis.tickGenerator) { var maxDec = opts.tickDecimals; var dec = -Math.floor(Math.log(axis.delta) / Math.LN10); if (maxDec != null && dec > maxDec) dec = maxDec; var magn = Math.pow(10, -dec); var norm = axis.delta / magn; // norm is between 1.0 and 10.0 var size; if (norm < 1.5) size = 1; else if (norm < 3) { size = 2; // special case for 2.5, requires an extra decimal if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) { size = 2.5; ++dec; } } else if (norm < 7.5) size = 5; else size = 10; size *= magn; if (opts.minTickSize != null && size < opts.minTickSize) size = opts.minTickSize; axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec); axis.tickSize = opts.tickSize || size; axis.tickGenerator = function (axis) { var ticks = [], start = floorInBase(axis.min, axis.tickSize), i = 0, v = Number.NaN, prev; do { prev = v; v = start + i * axis.tickSize; ticks.push(v); ++i; } while (v < axis.max && v != prev); return ticks; }; axis.tickFormatter = function (v, axis) { var factor = Math.pow(10, axis.tickDecimals); return "" + Math.round(v * factor) / factor; }; } if ($.isFunction(opts.tickFormatter)) axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); }; if (opts.alignTicksWithAxis != null) { var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1]; if (otherAxis && otherAxis.used && otherAxis != axis) { // consider snapping min/max to outermost nice ticks var niceTicks = axis.tickGenerator(axis); if (niceTicks.length > 0) { if (opts.min == null) axis.min = Math.min(axis.min, niceTicks[0]); if (opts.max == null && niceTicks.length > 1) axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]); } axis.tickGenerator = function (axis) { // copy ticks, scaled to this axis var ticks = [], v, i; for (i = 0; i < otherAxis.ticks.length; ++i) { v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min); v = axis.min + v * (axis.max - axis.min); ticks.push(v); } return ticks; }; // we might need an extra decimal since forced // ticks don't necessarily fit naturally if (!axis.mode && opts.tickDecimals == null) { var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1), ts = axis.tickGenerator(axis); // only proceed if the tick interval rounded // with an extra decimal doesn't give us a // zero at end if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec)))) axis.tickDecimals = extraDec; } } } } function setTicks(axis) { var oticks = axis.options.ticks, ticks = []; if (oticks == null || (typeof oticks == "number" && oticks > 0)) ticks = axis.tickGenerator(axis); else if (oticks) { if ($.isFunction(oticks)) // generate the ticks ticks = oticks(axis); else ticks = oticks; } // clean up/labelify the supplied ticks, copy them over var i, v; axis.ticks = []; for (i = 0; i < ticks.length; ++i) { var label = null; var t = ticks[i]; if (typeof t == "object") { v = +t[0]; if (t.length > 1) label = t[1]; } else v = +t; if (label == null) label = axis.tickFormatter(v, axis); if (!isNaN(v)) axis.ticks.push({ v: v, label: label }); } } function snapRangeToTicks(axis, ticks) { if (axis.options.autoscaleMargin && ticks.length > 0) { // snap to ticks if (axis.options.min == null) axis.min = Math.min(axis.min, ticks[0].v); if (axis.options.max == null && ticks.length > 1) axis.max = Math.max(axis.max, ticks[ticks.length - 1].v); } } function draw() { ctx.clearRect(0, 0, canvasWidth, canvasHeight); executeHooks(hooks.drawBackground, [ctx]); var grid = options.grid; // draw background, if any if (grid.show && grid.backgroundColor) drawBackground(); if (grid.show && !grid.aboveData) { drawGrid(); drawAxisLabels(); } for (var i = 0; i < series.length; ++i) { executeHooks(hooks.drawSeries, [ctx, series[i]]); drawSeries(series[i]); } executeHooks(hooks.draw, [ctx]); if (grid.show && grid.aboveData) { drawGrid(); drawAxisLabels(); } } function extractRange(ranges, coord) { var axis, from, to, key, axes = allAxes(); for (var i = 0; i < axes.length; ++i) { axis = axes[i]; if (axis.direction == coord) { key = coord + axis.n + "axis"; if (!ranges[key] && axis.n == 1) key = coord + "axis"; // support x1axis as xaxis if (ranges[key]) { from = ranges[key].from; to = ranges[key].to; break; } } } // backwards-compat stuff - to be removed in future if (!ranges[key]) { axis = coord == "x" ? xaxes[0] : yaxes[0]; from = ranges[coord + "1"]; to = ranges[coord + "2"]; } // auto-reverse as an added bonus if (from != null && to != null && from > to) { var tmp = from; from = to; to = tmp; } return { from: from, to: to, axis: axis }; } function drawBackground() { ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)"); ctx.fillRect(0, 0, plotWidth, plotHeight); ctx.restore(); } function drawGrid() { var i; ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); // draw markings var markings = options.grid.markings; if (markings) { if ($.isFunction(markings)) { var axes = plot.getAxes(); // xmin etc. is backwards compatibility, to be // removed in the future axes.xmin = axes.xaxis.min; axes.xmax = axes.xaxis.max; axes.ymin = axes.yaxis.min; axes.ymax = axes.yaxis.max; markings = markings(axes); } for (i = 0; i < markings.length; ++i) { var m = markings[i], xrange = extractRange(m, "x"), yrange = extractRange(m, "y"); // fill in missing if (xrange.from == null) xrange.from = xrange.axis.min; if (xrange.to == null) xrange.to = xrange.axis.max; if (yrange.from == null) yrange.from = yrange.axis.min; if (yrange.to == null) yrange.to = yrange.axis.max; // clip if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max || yrange.to < yrange.axis.min || yrange.from > yrange.axis.max) continue; xrange.from = Math.max(xrange.from, xrange.axis.min); xrange.to = Math.min(xrange.to, xrange.axis.max); yrange.from = Math.max(yrange.from, yrange.axis.min); yrange.to = Math.min(yrange.to, yrange.axis.max); if (xrange.from == xrange.to && yrange.from == yrange.to) continue; // then draw xrange.from = xrange.axis.p2c(xrange.from); xrange.to = xrange.axis.p2c(xrange.to); yrange.from = yrange.axis.p2c(yrange.from); yrange.to = yrange.axis.p2c(yrange.to); if (xrange.from == xrange.to || yrange.from == yrange.to) { // draw line ctx.beginPath(); ctx.strokeStyle = m.color || options.grid.markingsColor; ctx.lineWidth = m.lineWidth || options.grid.markingsLineWidth; ctx.moveTo(xrange.from, yrange.from); ctx.lineTo(xrange.to, yrange.to); ctx.stroke(); } else { // fill area ctx.fillStyle = m.color || options.grid.markingsColor; ctx.fillRect(xrange.from, yrange.to, xrange.to - xrange.from, yrange.from - yrange.to); } } } // draw the ticks var axes = allAxes(), bw = options.grid.borderWidth; for (var j = 0; j < axes.length; ++j) { var axis = axes[j], box = axis.box, t = axis.tickLength, x, y, xoff, yoff; if (!axis.show || axis.ticks.length == 0) continue; ctx.strokeStyle = axis.options.tickColor || $.color.parse(axis.options.color).scale('a', 0.22).toString(); ctx.lineWidth = 1; // find the edges if (axis.direction == "x") { x = 0; if (t == "full") y = (axis.position == "top" ? 0 : plotHeight); else y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0); } else { y = 0; if (t == "full") x = (axis.position == "left" ? 0 : plotWidth); else x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0); } // draw tick bar if (!axis.innermost) { ctx.beginPath(); xoff = yoff = 0; if (axis.direction == "x") xoff = plotWidth; else yoff = plotHeight; if (ctx.lineWidth == 1) { x = Math.floor(x) + 0.5; y = Math.floor(y) + 0.5; } ctx.moveTo(x, y); ctx.lineTo(x + xoff, y + yoff); ctx.stroke(); } // draw ticks ctx.beginPath(); for (i = 0; i < axis.ticks.length; ++i) { var v = axis.ticks[i].v; xoff = yoff = 0; if (v < axis.min || v > axis.max // skip those lying on the axes if we got a border || (t == "full" && bw > 0 && (v == axis.min || v == axis.max))) continue; if (axis.direction == "x") { x = axis.p2c(v); yoff = t == "full" ? -plotHeight : t; if (axis.position == "top") yoff = -yoff; } else { y = axis.p2c(v); xoff = t == "full" ? -plotWidth : t; if (axis.position == "left") xoff = -xoff; } if (ctx.lineWidth == 1) { if (axis.direction == "x") x = Math.floor(x) + 0.5; else y = Math.floor(y) + 0.5; } ctx.moveTo(x, y); ctx.lineTo(x + xoff, y + yoff); } ctx.stroke(); } // draw border if (bw) { ctx.lineWidth = bw; ctx.strokeStyle = options.grid.borderColor; ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw); } ctx.restore(); } function drawAxisLabels() { ctx.save(); $.each(allAxes(), function (_, axis) { if (!axis.show || axis.ticks.length == 0) return; var box = axis.box, f = axis.font; // placeholder.append('
') // debug ctx.fillStyle = axis.options.color; // Important: Don't use quotes around axis.font.family! Just around single // font names like 'Times New Roman' that have a space or special character in it. ctx.font = f.style + " " + f.variant + " " + f.weight + " " + f.size + "px " + f.family; ctx.textAlign = "start"; // middle align the labels - top would be more // natural, but browsers can differ a pixel or two in // where they consider the top to be, so instead we // middle align to minimize variation between browsers // and compensate when calculating the coordinates ctx.textBaseline = "middle"; for (var i = 0; i < axis.ticks.length; ++i) { var tick = axis.ticks[i]; if (!tick.label || tick.v < axis.min || tick.v > axis.max) continue; var x, y, offset = 0, line; for (var k = 0; k < tick.lines.length; ++k) { line = tick.lines[k]; if (axis.direction == "x") { x = plotOffset.left + axis.p2c(tick.v) - line.width/2; if (axis.position == "bottom") y = box.top + box.padding; else y = box.top + box.height - box.padding - tick.height; } else { y = plotOffset.top + axis.p2c(tick.v) - tick.height/2; if (axis.position == "left") x = box.left + box.width - box.padding - line.width; else x = box.left + box.padding; } // account for middle aligning and line number y += line.height/2 + offset; offset += line.height; if ($.browser.opera) { // FIXME: UGLY BROWSER DETECTION // round the coordinates since Opera // otherwise switches to more ugly // rendering (probably non-hinted) and // offset the y coordinates since it seems // to be off pretty consistently compared // to the other browsers x = Math.floor(x); y = Math.ceil(y - 2); } ctx.fillText(line.text, x, y); } } }); ctx.restore(); } function drawSeries(series) { if (series.lines.show) drawSeriesLines(series); if (series.bars.show) drawSeriesBars(series); if (series.points.show) drawSeriesPoints(series); } function drawSeriesLines(series) { function plotLine(datapoints, xoffset, yoffset, axisx, axisy) { var points = datapoints.points, ps = datapoints.pointsize, prevx = null, prevy = null; ctx.beginPath(); for (var i = ps; i < points.length; i += ps) { var x1 = points[i - ps], y1 = points[i - ps + 1], x2 = points[i], y2 = points[i + 1]; if (x1 == null || x2 == null) continue; // clip with ymin if (y1 <= y2 && y1 < axisy.min) { if (y2 < axisy.min) continue; // line segment is outside // compute new intersection point x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.min; } else if (y2 <= y1 && y2 < axisy.min) { if (y1 < axisy.min) continue; x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.min; } // clip with ymax if (y1 >= y2 && y1 > axisy.max) { if (y2 > axisy.max) continue; x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.max; } else if (y2 >= y1 && y2 > axisy.max) { if (y1 > axisy.max) continue; x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.max; } // clip with xmin if (x1 <= x2 && x1 < axisx.min) { if (x2 < axisx.min) continue; y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.min; } else if (x2 <= x1 && x2 < axisx.min) { if (x1 < axisx.min) continue; y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.min; } // clip with xmax if (x1 >= x2 && x1 > axisx.max) { if (x2 > axisx.max) continue; y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.max; } else if (x2 >= x1 && x2 > axisx.max) { if (x1 > axisx.max) continue; y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.max; } if (x1 != prevx || y1 != prevy) ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset); prevx = x2; prevy = y2; ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset); } ctx.stroke(); } function plotLineArea(datapoints, axisx, axisy) { var points = datapoints.points, ps = datapoints.pointsize, bottom = Math.min(Math.max(0, axisy.min), axisy.max), i = 0, top, areaOpen = false, ypos = 1, segmentStart = 0, segmentEnd = 0; // we process each segment in two turns, first forward // direction to sketch out top, then once we hit the // end we go backwards to sketch the bottom while (true) { if (ps > 0 && i > points.length + ps) break; i += ps; // ps is negative if going backwards var x1 = points[i - ps], y1 = points[i - ps + ypos], x2 = points[i], y2 = points[i + ypos]; if (areaOpen) { if (ps > 0 && x1 != null && x2 == null) { // at turning point segmentEnd = i; ps = -ps; ypos = 2; continue; } if (ps < 0 && i == segmentStart + ps) { // done with the reverse sweep ctx.fill(); areaOpen = false; ps = -ps; ypos = 1; i = segmentStart = segmentEnd + ps; continue; } } if (x1 == null || x2 == null) continue; // clip x values // clip with xmin if (x1 <= x2 && x1 < axisx.min) { if (x2 < axisx.min) continue; y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.min; } else if (x2 <= x1 && x2 < axisx.min) { if (x1 < axisx.min) continue; y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.min; } // clip with xmax if (x1 >= x2 && x1 > axisx.max) { if (x2 > axisx.max) continue; y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.max; } else if (x2 >= x1 && x2 > axisx.max) { if (x1 > axisx.max) continue; y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.max; } if (!areaOpen) { // open area ctx.beginPath(); ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom)); areaOpen = true; } // now first check the case where both is outside if (y1 >= axisy.max && y2 >= axisy.max) { ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max)); ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max)); continue; } else if (y1 <= axisy.min && y2 <= axisy.min) { ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min)); ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min)); continue; } // else it's a bit more complicated, there might // be a flat maxed out rectangle first, then a // triangular cutout or reverse; to find these // keep track of the current x values var x1old = x1, x2old = x2; // clip the y values, without shortcutting, we // go through all cases in turn // clip with ymin if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) { x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.min; } else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) { x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.min; } // clip with ymax if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) { x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.max; } else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) { x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.max; } // if the x value was changed we got a rectangle // to fill if (x1 != x1old) { ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1)); // it goes to (x1, y1), but we fill that below } // fill triangular section, this sometimes result // in redundant points if (x1, y1) hasn't changed // from previous line to, but we just ignore that ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1)); ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2)); // fill the other rectangle if it's there if (x2 != x2old) { ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2)); ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2)); } } } ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); ctx.lineJoin = "round"; var lw = series.lines.lineWidth, sw = series.shadowSize; // FIXME: consider another form of shadow when filling is turned on if (lw > 0 && sw > 0) { // draw shadow as a thick and thin line with transparency ctx.lineWidth = sw; ctx.strokeStyle = "rgba(0,0,0,0.1)"; // position shadow at angle from the mid of line var angle = Math.PI/18; plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis); ctx.lineWidth = sw/2; plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis); } ctx.lineWidth = lw; ctx.strokeStyle = series.color; var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight); if (fillStyle) { ctx.fillStyle = fillStyle; plotLineArea(series.datapoints, series.xaxis, series.yaxis); } if (lw > 0) plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis); ctx.restore(); } function drawSeriesPoints(series) { function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) { var points = datapoints.points, ps = datapoints.pointsize; for (var i = 0; i < points.length; i += ps) { var x = points[i], y = points[i + 1]; if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max) continue; ctx.beginPath(); x = axisx.p2c(x); y = axisy.p2c(y) + offset; if (symbol == "circle") ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false); else symbol(ctx, x, y, radius, shadow); ctx.closePath(); if (fillStyle) { ctx.fillStyle = fillStyle; ctx.fill(); } ctx.stroke(); } } ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); var lw = series.points.lineWidth, sw = series.shadowSize, radius = series.points.radius, symbol = series.points.symbol; if (lw > 0 && sw > 0) { // draw shadow in two steps var w = sw / 2; ctx.lineWidth = w; ctx.strokeStyle = "rgba(0,0,0,0.1)"; plotPoints(series.datapoints, radius, null, w + w/2, true, series.xaxis, series.yaxis, symbol); ctx.strokeStyle = "rgba(0,0,0,0.2)"; plotPoints(series.datapoints, radius, null, w/2, true, series.xaxis, series.yaxis, symbol); } ctx.lineWidth = lw; ctx.strokeStyle = series.color; plotPoints(series.datapoints, radius, getFillStyle(series.points, series.color), 0, false, series.xaxis, series.yaxis, symbol); ctx.restore(); } function drawBar(x, y, b, barLeft, barRight, offset, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) { var left, right, bottom, top, drawLeft, drawRight, drawTop, drawBottom, tmp; // in horizontal mode, we start the bar from the left // instead of from the bottom so it appears to be // horizontal rather than vertical if (horizontal) { drawBottom = drawRight = drawTop = true; drawLeft = false; left = b; right = x; top = y + barLeft; bottom = y + barRight; // account for negative bars if (right < left) { tmp = right; right = left; left = tmp; drawLeft = true; drawRight = false; } } else { drawLeft = drawRight = drawTop = true; drawBottom = false; left = x + barLeft; right = x + barRight; bottom = b; top = y; // account for negative bars if (top < bottom) { tmp = top; top = bottom; bottom = tmp; drawBottom = true; drawTop = false; } } // clip if (right < axisx.min || left > axisx.max || top < axisy.min || bottom > axisy.max) return; if (left < axisx.min) { left = axisx.min; drawLeft = false; } if (right > axisx.max) { right = axisx.max; drawRight = false; } if (bottom < axisy.min) { bottom = axisy.min; drawBottom = false; } if (top > axisy.max) { top = axisy.max; drawTop = false; } left = axisx.p2c(left); bottom = axisy.p2c(bottom); right = axisx.p2c(right); top = axisy.p2c(top); // fill the bar if (fillStyleCallback) { c.beginPath(); c.moveTo(left, bottom); c.lineTo(left, top); c.lineTo(right, top); c.lineTo(right, bottom); c.fillStyle = fillStyleCallback(bottom, top); c.fill(); } // draw outline if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) { c.beginPath(); // FIXME: inline moveTo is buggy with excanvas c.moveTo(left, bottom + offset); if (drawLeft) c.lineTo(left, top + offset); else c.moveTo(left, top + offset); if (drawTop) c.lineTo(right, top + offset); else c.moveTo(right, top + offset); if (drawRight) c.lineTo(right, bottom + offset); else c.moveTo(right, bottom + offset); if (drawBottom) c.lineTo(left, bottom + offset); else c.moveTo(left, bottom + offset); c.stroke(); } } function drawSeriesBars(series) { function plotBars(datapoints, barLeft, barRight, offset, fillStyleCallback, axisx, axisy) { var points = datapoints.points, ps = datapoints.pointsize; for (var i = 0; i < points.length; i += ps) { if (points[i] == null) continue; drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, offset, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth); } } ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); // FIXME: figure out a way to add shadows (for instance along the right edge) ctx.lineWidth = series.bars.lineWidth; ctx.strokeStyle = series.color; var barLeft; switch (series.bars.align) { case "left": barLeft = 0; break; case "right": barLeft = -series.bars.barWidth; break; case "center": barLeft = -series.bars.barWidth / 2; break; default: throw new Error("Invalid bar alignment: " + series.bars.align); } var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null; plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, 0, fillStyleCallback, series.xaxis, series.yaxis); ctx.restore(); } function getFillStyle(filloptions, seriesColor, bottom, top) { var fill = filloptions.fill; if (!fill) return null; if (filloptions.fillColor) return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor); var c = $.color.parse(seriesColor); c.a = typeof fill == "number" ? fill : 0.4; c.normalize(); return c.toString(); } function insertLegend() { placeholder.find(".legend").remove(); if (!options.legend.show) return; var fragments = [], entries = [], rowStarted = false, lf = options.legend.labelFormatter, s, label; // Build a list of legend entries, with each having a label and a color for (var i = 0; i < series.length; ++i) { s = series[i]; if (s.label) { label = lf ? lf(s.label, s) : s.label; if (label) { entries.push({ label: label, color: s.color }); } } } // Sort the legend using either the default or a custom comparator if (options.legend.sorted) { if ($.isFunction(options.legend.sorted)) { entries.sort(options.legend.sorted); } else { var ascending = options.legend.sorted != "descending"; entries.sort(function(a, b) { return a.label == b.label ? 0 : ( (a.label < b.label) != ascending ? 1 : -1 // Logical XOR ); }); } } // Generate markup for the list of entries, in their final order for (var i = 0; i < entries.length; ++i) { entry = entries[i]; if (i % options.legend.noColumns == 0) { if (rowStarted) fragments.push(''); fragments.push(''); rowStarted = true; } fragments.push( '
' + '' + entry.label + '' ); } if (rowStarted) fragments.push(''); if (fragments.length == 0) return; var table = '' + fragments.join("") + '
'; if (options.legend.container != null) $(options.legend.container).html(table); else { var pos = "", p = options.legend.position, m = options.legend.margin; if (m[0] == null) m = [m, m]; if (p.charAt(0) == "n") pos += 'top:' + (m[1] + plotOffset.top) + 'px;'; else if (p.charAt(0) == "s") pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;'; if (p.charAt(1) == "e") pos += 'right:' + (m[0] + plotOffset.right) + 'px;'; else if (p.charAt(1) == "w") pos += 'left:' + (m[0] + plotOffset.left) + 'px;'; var legend = $('
' + table.replace('style="', 'style="position:absolute;' + pos +';') + '
').appendTo(placeholder); if (options.legend.backgroundOpacity != 0.0) { // put in the transparent background // separately to avoid blended labels and // label boxes var c = options.legend.backgroundColor; if (c == null) { c = options.grid.backgroundColor; if (c && typeof c == "string") c = $.color.parse(c); else c = $.color.extract(legend, 'background-color'); c.a = 1; c = c.toString(); } var div = legend.children(); $('
').prependTo(legend).css('opacity', options.legend.backgroundOpacity); } } } // interactive features var highlights = [], redrawTimeout = null; // returns the data item the mouse is over, or null if none is found function findNearbyItem(mouseX, mouseY, seriesFilter) { var maxDistance = options.grid.mouseActiveRadius, smallestDistance = maxDistance * maxDistance + 1, item = null, foundPoint = false, i, j; for (i = series.length - 1; i >= 0; --i) { if (!seriesFilter(series[i])) continue; var s = series[i], axisx = s.xaxis, axisy = s.yaxis, points = s.datapoints.points, ps = s.datapoints.pointsize, mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster my = axisy.c2p(mouseY), maxx = maxDistance / axisx.scale, maxy = maxDistance / axisy.scale; // with inverse transforms, we can't use the maxx/maxy // optimization, sadly if (axisx.options.inverseTransform) maxx = Number.MAX_VALUE; if (axisy.options.inverseTransform) maxy = Number.MAX_VALUE; if (s.lines.show || s.points.show) { for (j = 0; j < points.length; j += ps) { var x = points[j], y = points[j + 1]; if (x == null) continue; // For points and lines, the cursor must be within a // certain distance to the data point if (x - mx > maxx || x - mx < -maxx || y - my > maxy || y - my < -maxy) continue; // We have to calculate distances in pixels, not in // data units, because the scales of the axes may be different var dx = Math.abs(axisx.p2c(x) - mouseX), dy = Math.abs(axisy.p2c(y) - mouseY), dist = dx * dx + dy * dy; // we save the sqrt // use <= to ensure last point takes precedence // (last generally means on top of) if (dist < smallestDistance) { smallestDistance = dist; item = [i, j / ps]; } } } if (s.bars.show && !item) { // no other point can be nearby var barLeft = s.bars.align == "left" ? 0 : -s.bars.barWidth/2, barRight = barLeft + s.bars.barWidth; for (j = 0; j < points.length; j += ps) { var x = points[j], y = points[j + 1], b = points[j + 2]; if (x == null) continue; // for a bar graph, the cursor must be inside the bar if (series[i].bars.horizontal ? (mx <= Math.max(b, x) && mx >= Math.min(b, x) && my >= y + barLeft && my <= y + barRight) : (mx >= x + barLeft && mx <= x + barRight && my >= Math.min(b, y) && my <= Math.max(b, y))) item = [i, j / ps]; } } } if (item) { i = item[0]; j = item[1]; ps = series[i].datapoints.pointsize; return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps), dataIndex: j, series: series[i], seriesIndex: i }; } return null; } function onMouseMove(e) { if (options.grid.hoverable) triggerClickHoverEvent("plothover", e, function (s) { return s["hoverable"] != false; }); } function onMouseLeave(e) { if (options.grid.hoverable) triggerClickHoverEvent("plothover", e, function (s) { return false; }); } function onClick(e) { triggerClickHoverEvent("plotclick", e, function (s) { return s["clickable"] != false; }); } // trigger click or hover event (they send the same parameters // so we share their code) function triggerClickHoverEvent(eventname, event, seriesFilter) { var offset = eventHolder.offset(), canvasX = event.pageX - offset.left - plotOffset.left, canvasY = event.pageY - offset.top - plotOffset.top, pos = canvasToAxisCoords({ left: canvasX, top: canvasY }); pos.pageX = event.pageX; pos.pageY = event.pageY; var item = findNearbyItem(canvasX, canvasY, seriesFilter); if (item) { // fill in mouse pos for any listeners out there item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left); item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top); } if (options.grid.autoHighlight) { // clear auto-highlights for (var i = 0; i < highlights.length; ++i) { var h = highlights[i]; if (h.auto == eventname && !(item && h.series == item.series && h.point[0] == item.datapoint[0] && h.point[1] == item.datapoint[1])) unhighlight(h.series, h.point); } if (item) highlight(item.series, item.datapoint, eventname); } placeholder.trigger(eventname, [ pos, item ]); } function triggerRedrawOverlay() { var t = options.interaction.redrawOverlayInterval; if (t == -1) { // skip event queue drawOverlay(); return; } if (!redrawTimeout) redrawTimeout = setTimeout(drawOverlay, t); } function drawOverlay() { redrawTimeout = null; // draw highlights octx.save(); octx.clearRect(0, 0, canvasWidth, canvasHeight); octx.translate(plotOffset.left, plotOffset.top); var i, hi; for (i = 0; i < highlights.length; ++i) { hi = highlights[i]; if (hi.series.bars.show) drawBarHighlight(hi.series, hi.point); else drawPointHighlight(hi.series, hi.point); } octx.restore(); executeHooks(hooks.drawOverlay, [octx]); } function highlight(s, point, auto) { if (typeof s == "number") s = series[s]; if (typeof point == "number") { var ps = s.datapoints.pointsize; point = s.datapoints.points.slice(ps * point, ps * (point + 1)); } var i = indexOfHighlight(s, point); if (i == -1) { highlights.push({ series: s, point: point, auto: auto }); triggerRedrawOverlay(); } else if (!auto) highlights[i].auto = false; } function unhighlight(s, point) { if (s == null && point == null) { highlights = []; triggerRedrawOverlay(); } if (typeof s == "number") s = series[s]; if (typeof point == "number") point = s.data[point]; var i = indexOfHighlight(s, point); if (i != -1) { highlights.splice(i, 1); triggerRedrawOverlay(); } } function indexOfHighlight(s, p) { for (var i = 0; i < highlights.length; ++i) { var h = highlights[i]; if (h.series == s && h.point[0] == p[0] && h.point[1] == p[1]) return i; } return -1; } function drawPointHighlight(series, point) { var x = point[0], y = point[1], axisx = series.xaxis, axisy = series.yaxis; highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(); if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max) return; var pointRadius = series.points.radius + series.points.lineWidth / 2; octx.lineWidth = pointRadius; octx.strokeStyle = highlightColor; var radius = 1.5 * pointRadius, x = axisx.p2c(x), y = axisy.p2c(y); octx.beginPath(); if (series.points.symbol == "circle") octx.arc(x, y, radius, 0, 2 * Math.PI, false); else series.points.symbol(octx, x, y, radius, false); octx.closePath(); octx.stroke(); } function drawBarHighlight(series, point) { var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(), fillStyle = highlightColor, barLeft = series.bars.align == "left" ? 0 : -series.bars.barWidth/2; octx.lineWidth = series.bars.lineWidth; octx.strokeStyle = highlightColor; drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth, 0, function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth); } function getColorOrGradient(spec, bottom, top, defaultColor) { if (typeof spec == "string") return spec; else { // assume this is a gradient spec; IE currently only // supports a simple vertical gradient properly, so that's // what we support too var gradient = ctx.createLinearGradient(0, top, 0, bottom); for (var i = 0, l = spec.colors.length; i < l; ++i) { var c = spec.colors[i]; if (typeof c != "string") { var co = $.color.parse(defaultColor); if (c.brightness != null) co = co.scale('rgb', c.brightness); if (c.opacity != null) co.a *= c.opacity; c = co.toString(); } gradient.addColorStop(i / (l - 1), c); } return gradient; } } } $.plot = function(placeholder, data, options) { //var t0 = new Date(); var plot = new Plot($(placeholder), data, options, $.plot.plugins); //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime())); return plot; }; $.plot.version = "0.7"; $.plot.plugins = []; // round to nearby lower multiple of base function floorInBase(n, base) { return base * Math.floor(n / base); } })(jQuery);




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