com.jnngl.totalcomputers.system.overlays.Overlay Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of totalcomputers Show documentation
Show all versions of totalcomputers Show documentation
Computers in vanilla Minecraft | TotalOS SDK
The newest version!
/*
Plugin for computers in vanilla minecraft!
Copyright (C) 2022 JNNGL
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
package com.jnngl.totalcomputers.system.overlays;
import com.jnngl.totalcomputers.TotalComputers;
import com.jnngl.totalcomputers.system.TotalOS;
import java.awt.*;
/**
* Abstraction for overlays
*/
public abstract class Overlay {
/**
* TotalOS instance
*/
protected final TotalOS os;
/**
* Constructor
* @param os TotalOS instance
*/
public Overlay(TotalOS os) {
this.os = os;
}
/**
* Abstraction for render
* @param g Graphics2D instance
*/
public abstract void render(Graphics2D g);
/**
* Abstraction for input handling
* @param x X coordinate of the touch
* @param y Y coordinate of the touch
* @param type See {@link TotalComputers.InputInfo.InteractType}
*/
public abstract void processInput(int x, int y, TotalComputers.InputInfo.InteractType type);
/**
* @return Whether control is taken by overlay
*/
public abstract boolean isControlTaken();
/**
* See {@link com.jnngl.totalcomputers.system.states.State#ndcX(float)}
* @param x NDC X
* @return x
*/
public int ndcX(float x) {
return (int)((x * 0.5f + 0.5f)*os.screenWidth);
}
/**
* See {@link com.jnngl.totalcomputers.system.states.State#ndcY(float)}
* @param y NDC Y
* @return y
*/
public int ndcY(float y) {
return (int)(((-y) * 0.5f + 0.5f)*os.screenHeight);
}
}