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UI toolkit and flat design skin for scene2d.ui
/*
* Copyright 2014-2016 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.kotcrab.vis.ui.util;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.utils.Align;
/**
* {@link Actor} related utils.
* @author Kotcrab
*/
public class ActorUtils {
/**
* Makes sures that actor will be fully visible in stage. If it's necessary actor position will be changed to fit it
* on screen.
* @throws IllegalStateException if actor does not belong to any stage.
*/
public static void keepWithinStage (Actor actor) {
Stage stage = actor.getStage();
if (stage == null) {
throw new IllegalStateException("keepWithinStage cannot be used on Actor that doesn't belong to any stage. ");
}
keepWithinStage(actor.getStage(), actor);
}
/**
* Makes sures that actor will be fully visible in stage. If it's necessary actor position will be changed to fit it
* on screen.
*/
public static void keepWithinStage (Stage stage, Actor actor) {
//taken from scene2d.ui Window
Camera camera = stage.getCamera();
if (camera instanceof OrthographicCamera) {
OrthographicCamera orthographicCamera = (OrthographicCamera) camera;
float parentWidth = stage.getWidth();
float parentHeight = stage.getHeight();
if (actor.getX(Align.right) - camera.position.x > parentWidth / 2 / orthographicCamera.zoom)
actor.setPosition(camera.position.x + parentWidth / 2 / orthographicCamera.zoom, actor.getY(Align.right), Align.right);
if (actor.getX(Align.left) - camera.position.x < -parentWidth / 2 / orthographicCamera.zoom)
actor.setPosition(camera.position.x - parentWidth / 2 / orthographicCamera.zoom, actor.getY(Align.left), Align.left);
if (actor.getY(Align.top) - camera.position.y > parentHeight / 2 / orthographicCamera.zoom)
actor.setPosition(actor.getX(Align.top), camera.position.y + parentHeight / 2 / orthographicCamera.zoom, Align.top);
if (actor.getY(Align.bottom) - camera.position.y < -parentHeight / 2 / orthographicCamera.zoom)
actor.setPosition(actor.getX(Align.bottom), camera.position.y - parentHeight / 2 / orthographicCamera.zoom, Align.bottom);
} else if (actor.getParent() == stage.getRoot()) {
float parentWidth = stage.getWidth();
float parentHeight = stage.getHeight();
if (actor.getX() < 0) actor.setX(0);
if (actor.getRight() > parentWidth) actor.setX(parentWidth - actor.getWidth());
if (actor.getY() < 0) actor.setY(0);
if (actor.getTop() > parentHeight) actor.setY(parentHeight - actor.getHeight());
}
}
}