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Liferay Dynamic Data Lists Service
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
==================================================================== */
package org.apache.poi.xdgf.geom;
import com.graphbuilder.curve.ControlPath;
import com.graphbuilder.curve.GroupIterator;
import com.graphbuilder.curve.NURBSpline;
import com.graphbuilder.curve.ShapeMultiPath;
import com.graphbuilder.curve.ValueVector;
public class SplineRenderer {
public static ShapeMultiPath createNurbsSpline(ControlPath controlPoints,
ValueVector knots, ValueVector weights, int degree) {
double firstKnot = knots.get(0);
final int count = knots.size();
double lastKnot = knots.get(count - 1);
// scale knots to [0, 1] based on first/last knots
for (int i = 0; i < count; i++) {
knots.set((knots.get(i) - firstKnot) / lastKnot, i);
}
// if we don't have enough knots, duplicate the last knot until we do
final int knotsToAdd = controlPoints.numPoints() + degree + 1;
for (int i = count; i < knotsToAdd; i++) {
knots.add(1);
}
GroupIterator gi = new GroupIterator("0:n-1", controlPoints.numPoints());
NURBSpline spline = new NURBSpline(controlPoints, gi);
spline.setDegree(degree);
spline.setKnotVectorType(NURBSpline.NON_UNIFORM);
spline.setKnotVector(knots);
if (weights == null) {
spline.setUseWeightVector(false);
} else {
spline.setWeightVector(weights);
}
// now that this is done, add it to the path
ShapeMultiPath shape = new ShapeMultiPath();
shape.setFlatness(0.01);
spline.appendTo(shape);
return shape;
}
}